246 Commits

Author SHA1 Message Date
Steve Streeting
1b52815584 Fix UE5.1 crash: ditch FMemStack in DebugRenderSceneProxy 2023-02-16 17:52:05 +00:00
Steve Streeting
d859d99af4 Better current run name implementation 2023-01-09 16:14:41 +00:00
Steve Streeting
f7065721e0 Add details of the letter that was added to the event 2023-01-09 16:07:06 +00:00
Steve Streeting
79e694fb40 Missing BlueprintAssignable 2023-01-09 13:11:26 +00:00
Steve Streeting
9aad397561 Add event for when the run name changes 2023-01-09 13:10:48 +00:00
Steve Streeting
068810dc61 Add access to run name and delegate for letter added
Also tidy up some duplicated code
2023-01-09 13:06:04 +00:00
Steve Streeting
cb8a830d54 5.0 compat 2023-01-09 12:45:18 +00:00
Steve Streeting
cc6eea4862 Fix warnings in UE 5.1 2023-01-09 11:59:32 +00:00
Steve Streeting
13627265c9 TypewriterText: Make sure we calculate the wrapped text ahead of time
Failing to do this can cause some odd flickering in the desired size because it previously didn't apply until the first letter callback
2023-01-06 17:35:49 +00:00
Steve Streeting
485af3610f Typewriter text widget can now insert pauses between sentences in a single block 2023-01-05 16:51:43 +00:00
Steve Streeting
5829ce6cc4 Remove property I thought I was going to use but didn't 2022-11-03 12:22:18 +00:00
Steve Streeting
600603ce92 Fix #6: Change InputImage update delay to a tickable
Previously used a timer but timers cannot run while game is paused, and UI images should update regardless.
2022-11-03 12:19:41 +00:00
Steve Streeting
997eddce01 Implement ReleaseSlateResources to eliminate assert if still held at GC time 2022-10-12 12:24:12 +01:00
Steve Streeting
68e49d9e92 Add the option to change the speed of each line displayed 2022-09-27 18:10:43 +01:00
Steve Streeting
6d1df0f90c Mark text as finished playing when you set directly 2022-09-26 17:41:17 +01:00
Steve Streeting
b31f8876ea Update readme to indicate UE5 compatibility 2022-09-20 12:40:02 +01:00
Steve Streeting
850d817666 In UE5 FGCObjects must implement GetReferencerName() 2022-09-16 14:44:23 +01:00
Steve Streeting
b7596fb71a UE5 compatibility on DrawWireCapsule 2022-09-15 17:28:53 +01:00
Steve Streeting
e810f2509e Add typewriter text widget 2022-08-17 16:32:49 +01:00
Steve Streeting
047d90d66b Default to using the lowest LOD for mesh vis 2022-07-25 16:48:59 +01:00
Steve Streeting
e210759e7b Add mesh support to visualisation component 2022-07-25 15:32:19 +01:00
Steve Streeting
cf0c34a677 Allow vis objects to be altered by Blueprints 2022-07-05 16:02:12 +01:00
Steve Streeting
ac070deb5c Fix InputImage not being updated when keyboard is preferred over mouse but no keyboard mapping 2022-06-21 13:03:25 +01:00
Steve Streeting
3a42320158 Add support for cylinders and capsules in editor vis 2022-04-07 15:52:28 +01:00
Steve Streeting
5eb2f2b786 Default behaviour of MakeUniqueObjectName is to use class FName so no need to specify it 2022-04-05 12:26:59 +01:00
Steve Streeting
a5025e51fc Fix crash bug when pushing different menu classes to the same stack
This could result in the weird crash bug "Objects have the same fully qualified name but different paths". It's important that the base name is unique to the class being pushed on to the stack, not sure why
2022-04-05 12:03:01 +01:00
Steve Streeting
b56d5fa42c Fix runtime assert in dedicated server build #5 2022-03-17 14:26:55 +00:00
Steve Streeting
8871361a77
Merge pull request #4 from matfrem/patch-1
Changed DefaultUiThemePath path to match UE4.27
2022-03-03 12:43:58 +00:00
Mat Frem
517e46b6c7
Changed DefaultUiThemePath path to match UE4.27 2022-03-02 19:21:04 +01:00
Steve Streeting
2d50eadfdf Add a minimum time before "Close All" button is accepted on a menu
This is to avoid insta-close on some controllers when the same button is mapped to open menu and close
2022-02-03 15:38:52 +00:00
Steve Streeting
fc958d2ca0 Add device preference option to prefer whichever device axis moved last 2022-02-02 12:02:22 +00:00
Steve Streeting
cff7282ae5 Expose last axis move input mode to Blueprints 2022-02-01 17:03:41 +00:00
Steve Streeting
2e841e3e3d Consistent 0.5s update frequency on input images regardless of number of events 2022-02-01 16:58:53 +00:00
Steve Streeting
44f83c1f18 Add the option to detect last axis move separately to input mode 2022-02-01 16:58:20 +00:00
Steve Streeting
d6c5ab1f08 Expose device preference for input bindings in rich text decorator 2022-02-01 15:04:40 +00:00
Steve Streeting
05a1c1ab46 Add RefreshFocussedStyle method to allow runtime changes to widget style 2022-01-21 16:44:48 +00:00
Steve Streeting
51a57c35ef
Merge pull request #3 from brianrogers/ue5-support
Enable ue5 support in MenuStack
2022-01-17 12:12:55 +00:00
Brian Rogers
02b1a9ca4e enable ue5 support in MenuStack 2022-01-14 21:29:36 -08:00
Steve Streeting
18c2f2c5d5 Oops, missed added files 2022-01-07 16:10:48 +00:00
Steve Streeting
ee07df6172 Add InsertChildWidgetAt helper function 2022-01-07 15:55:06 +00:00
Steve Streeting
8926bf356c InputImage now prefers the latest button input device for actions, this better differentiates between prompting for mouse button and keyboard 2021-12-06 16:12:14 +00:00
Steve Streeting
ecf1ea309b Record button input changes separately to axis changes, to narrow down user input activity 2021-12-06 16:11:29 +00:00
Steve Streeting
0cd30059f5 Improve input image behaviour when there are multiple device mappings.
Add a device preference, which defaults to automatic (gamepad, then either mouse or keyboard depending if its a button or an axis). Also change the ordering so that multiple mappings for the same device list the first mapping as a preference.
2021-12-02 17:45:26 +00:00
Steve Streeting
5ba7a841e4 Fixed some GC problems, we need to implement FGCObject 2021-11-09 16:05:12 +00:00
Steve Streeting
352935bd67 Eliminate warnings about uninitialised vars 2021-11-01 15:42:57 +00:00
Steve Streeting
e4ed7e50d0 Remove unnecessary log 2021-10-06 12:29:33 +01:00
Steve Streeting
ebe3d55274 Remove redundant includes 2021-10-05 17:58:13 +01:00
Steve Streeting
dee0aad4f3 Merge branch 'rtt-pool' 2021-10-05 15:30:42 +01:00
Steve Streeting
2776233d9d Implement revoke / drain pool methods 2021-10-05 15:27:53 +01:00
Steve Streeting
5166ce3545 Implement ReleaseReservation 2021-10-05 14:41:32 +01:00