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Add RefreshFocussedStyle method to allow runtime changes to widget style
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@ -31,11 +31,16 @@ TSharedRef<SWidget> UFocusableButton::RebuildWidget()
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Cast<UButtonSlot>(GetContentSlot())->BuildSlot(MyButton.ToSharedRef());
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}
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RefreshFocussedStyle();
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return MyButton.ToSharedRef();
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}
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void UFocusableButton::RefreshFocussedStyle_Implementation()
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{
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// Copy Widget style but make normal same as hovered
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FocussedStyle = WidgetStyle;
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FocussedStyle.Normal = FocussedStyle.Hovered;
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return MyButton.ToSharedRef();
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}
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void UFocusableButton::SlateHandleFocusReceived()
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@ -24,14 +24,20 @@ TSharedRef<SWidget> UFocusableCheckBox::RebuildWidget()
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MyCheckbox->SetContent(GetContentSlot()->Content ? GetContentSlot()->Content->TakeWidget() : SNullWidget::NullWidget);
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}
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RefreshFocussedStyle();
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return MyCheckbox.ToSharedRef();
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}
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void UFocusableCheckBox::RefreshFocussedStyle_Implementation()
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{
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// Copy Widget style but make normal same as hovered
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FocussedStyle = WidgetStyle;
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FocussedStyle.UncheckedImage = FocussedStyle.UncheckedHoveredImage;
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FocussedStyle.CheckedImage = FocussedStyle.CheckedHoveredImage;
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FocussedStyle.UndeterminedImage = FocussedStyle.UndeterminedHoveredImage;
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return MyCheckbox.ToSharedRef();
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}
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void UFocusableCheckBox::SlateHandleFocusReceived()
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@ -51,4 +51,11 @@ protected:
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void SlateHandleUnhovered();
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virtual TSharedRef<SWidget> RebuildWidget() override;
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/// Update the focussed style based on changes made to the default widget style.
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/// Call this if you make runtime changes to the base style of this button.
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/// Needed because we can't override SetStyle
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UFUNCTION(BlueprintCallable, BlueprintNativeEvent)
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void RefreshFocussedStyle();
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};
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@ -55,5 +55,14 @@ protected:
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void SlateHandleUnhovered();
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virtual TSharedRef<SWidget> RebuildWidget() override;
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public:
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/// Update the focussed style based on changes made to the default widget style.
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/// Call this if you make runtime changes to the base style of this checkbox.
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/// Needed because we can't override SetStyle
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UFUNCTION(BlueprintCallable, BlueprintNativeEvent)
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void RefreshFocussedStyle();
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};
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