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Remove unnecessary log
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ebe3d55274
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@ -5,7 +5,7 @@
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FStevesTextureRenderTargetReservation::~FStevesTextureRenderTargetReservation()
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{
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UE_LOG(LogStevesUEHelpers, Log, TEXT("FStevesTextureRenderTargetReservation: destruction"));
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//UE_LOG(LogStevesUEHelpers, Log, TEXT("FStevesTextureRenderTargetReservation: destruction"));
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if (ParentPool.IsValid() && Texture.IsValid())
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{
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ParentPool.Pin()->ReleaseReservation(Texture.Get());
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