Steve Streeting
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5492f9c588
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Instead of omitting PDBs in shipping, move them aside & keep
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2023-09-18 12:50:50 +01:00 |
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Steve Streeting
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0b5f0ab62d
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Need the -Recurse option
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2023-09-18 12:22:48 +01:00 |
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Steve Streeting
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460dab5dde
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Include debug information in non-Shipping builds
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2023-09-18 11:20:01 +01:00 |
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Steve Streeting
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e5942beeb3
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Update .uplugin version and commit before tagging
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2023-07-20 14:47:07 +01:00 |
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Steve Streeting
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f036323a82
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Fix error when trying to delete and file doesn't exist
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2023-07-20 14:46:50 +01:00 |
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Steve Streeting
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b55c4b0dac
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Remove forcetag argument, was causing issues
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2023-07-20 14:46:23 +01:00 |
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Steve Streeting
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779ab86637
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Never update archive, always replace
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2023-06-29 14:57:19 +01:00 |
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Steve Streeting
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d764bb32be
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Add option to build plugins against different versions of UE
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2023-06-29 14:40:36 +01:00 |
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Steve Streeting
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27a9659924
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Add -allplatforms option to docs
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2023-06-29 11:42:46 +01:00 |
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Steve Streeting
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06388fb283
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Add -allplatforms option to plugin build tool
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2023-06-29 11:28:59 +01:00 |
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Steve Streeting
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4cde892af6
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Clarify the exe renaming
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2023-06-26 16:57:58 +01:00 |
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Steve Streeting
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6b6a72f5b2
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Add option to rename EXE after packaging
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2023-06-26 16:38:52 +01:00 |
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Steve Streeting
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0ecdbec381
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Abort datasync in pull mode if no dir
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2023-06-26 11:36:26 +01:00 |
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Steve Streeting
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b9e4ae2fb6
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Fix problem with running get latest from batch file
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2023-06-26 11:28:23 +01:00 |
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Steve Streeting
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82fd0bfb4f
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No longer clean DLLs
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2023-06-26 11:27:12 +01:00 |
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Steve Streeting
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40c0bc31bb
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Fix ue-build.ps1 when modules are named differently to uproject
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2023-06-26 10:45:48 +01:00 |
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Steve Streeting
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42c3c5bffa
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Added a script to update a Lyra starter-based project
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2023-06-22 17:45:16 +01:00 |
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Steve Streeting
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cf7fe1d821
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Add utility to build plugins & change dir names to differentiate
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2023-06-15 15:04:15 +01:00 |
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Steve Streeting
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3f5aa81858
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Clarify .uplugin update policy
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2023-06-14 15:35:04 +01:00 |
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Steve Streeting
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4a9703e68a
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Fix formatting
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2023-06-14 15:32:26 +01:00 |
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Steve Streeting
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f21dff2084
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Support multiple EngineVersions
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2023-06-14 15:29:44 +01:00 |
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Steve Streeting
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5202e2e63b
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Should be PluginFile not ProjectFile
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2023-06-14 15:29:31 +01:00 |
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Steve Streeting
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7d67fad212
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Add docs about exclusions
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2023-06-14 14:46:22 +01:00 |
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Steve Streeting
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e82d2d3b01
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Exclude Saved directory by default
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2023-06-14 14:46:13 +01:00 |
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Steve Streeting
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5beb27deea
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Docs for plugin package
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2023-06-14 14:28:43 +01:00 |
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Steve Streeting
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fddf5d8b02
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notag option, flip installed=true
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2023-06-14 13:19:06 +01:00 |
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Steve Streeting
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87e703ab95
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Add exclusions to 7z command
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2023-06-14 12:13:20 +01:00 |
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Steve Streeting
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c39b450f86
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Working on plugin packaging (for marketplace) script
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2023-06-14 11:23:56 +01:00 |
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Steve Streeting
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9659b6b8aa
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Add missing include to ue-release.ps1
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2022-09-21 15:03:11 +01:00 |
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Steve Streeting
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94885e028c
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Update platform target names for UE5
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2022-04-20 16:18:35 +01:00 |
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Steve Streeting
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a643712a0a
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Mention UE4/5 support in Readme
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2022-04-19 16:44:22 +01:00 |
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Steve Streeting
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453bca9591
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Rename ue4-blah to ue-blah since UE5 is supported
Also fix some docs
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2022-04-19 16:42:11 +01:00 |
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Steve Streeting
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f5dbbdacb7
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Merge pull request #2 from sinbad/ue5
Make scripts detect & work with UE5 as well as UE4
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2022-04-19 16:10:47 +01:00 |
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Steve Streeting
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b3df8fa5b8
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Fix UE5 editor exe name for closing editor
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2022-04-19 12:20:56 +01:00 |
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Steve Streeting
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e87b45e948
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First try UE5 compatibility update
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2022-04-19 12:07:09 +01:00 |
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Steve Streeting
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cf9ce9b1da
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Hard-code URL to GitScripts submodule doc
GitHub doesn't like the relative link, it only works locally
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2022-02-15 17:10:07 +00:00 |
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Steve Streeting
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0f0e6f3d56
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Don't try to git tag if not running git
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2021-08-02 15:56:47 +01:00 |
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Steve Streeting
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63e3113331
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Updated git scripts submodule version
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2021-07-29 12:56:19 +01:00 |
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Steve Streeting
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f67d0f234f
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Remove patreon
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2021-07-19 12:04:16 +01:00 |
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Steve Streeting
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f63c8a86fb
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Only close the editor by default on datasync pull, not push
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2021-07-09 16:14:52 +01:00 |
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Steve Streeting
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f17a961d79
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Finer-grained checking of umap files for modifications
Ignore untracked umaps, and allow push/pull for unmodified umaps while there are modifications for other maps.
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2021-05-18 14:55:10 +01:00 |
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Steve Streeting
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03479c2e2f
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Fix creating local dirs on pull
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2021-05-14 16:23:45 +01:00 |
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Steve Streeting
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82c489e6d3
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Add data sync call to get latest
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2021-05-14 16:13:56 +01:00 |
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Steve Streeting
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36c0b3d2f1
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Fix directory creation problems
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2021-05-14 16:06:26 +01:00 |
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Steve Streeting
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dfa371bbb3
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Datasync pull now uses the latest BuiltData available via git log
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2021-05-14 15:17:18 +01:00 |
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Steve Streeting
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3890cf2051
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Add docs for ue4-datasync.ps1
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2021-05-14 13:19:23 +01:00 |
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Steve Streeting
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628f9e33e1
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Pruning old BuiltData files implemented
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2021-05-14 12:21:08 +01:00 |
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Steve Streeting
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045db604ee
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Only fail to sync if changes include .umap files
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2021-05-14 11:28:32 +01:00 |
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Steve Streeting
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552f972bf5
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Added sync tool for derived _BuiltData.uasset files
The idea is to be able to omit these from git-lfs and sync them via other means
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2021-05-13 17:30:25 +01:00 |
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Steve Streeting
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b0e0d6baee
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Embed build output directly in console
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2021-02-18 16:03:05 +00:00 |
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