Clarify the exe renaming

This commit is contained in:
Steve Streeting 2023-06-26 16:57:58 +01:00
parent 6b6a72f5b2
commit 4cde892af6

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@ -107,11 +107,19 @@ package output will be in `$OutputDir/1.1.2.0/PublicSteamWin64/`
Sometimes you want your packaged EXE to be called something other than your main
target game module; unfortunately UE doesn't allow you to change it in the project
settings (without renaming your module, which is very inconvenient); but simply
renaming it after building works fine, and means you can present a more pleasing
renaming the EXE after building works fine, and means you can present a more pleasing
EXE name in your build.
Set `RenameExe` to the name you want your EXE to have, without the `.exe` extension.
> Technically speaking the main EXE in the root of your package dir is a boostrapper
> for another EXE inside your package, which is still called the same name as the
> main target module. However, the display name of this process is set in your
> Project Settings, so it looks OK in e.g. Windows Task Manager. Using lower level
> process listing tools will reveal the EXE is named after the target module name
> though. If you don't like this, you'll have to rename your main target module,
> or create a small wrapper module which solely acts as the main target.
### 9. Optionally Zip Packaged Build
If you've enabled the `Zip` option for a given variant in [packageconfig.json](PackageConfig.md),