146 Commits

Author SHA1 Message Date
Steve Streeting
0ecdbec381 Abort datasync in pull mode if no dir 2023-06-26 11:36:26 +01:00
Steve Streeting
b9e4ae2fb6 Fix problem with running get latest from batch file 2023-06-26 11:28:23 +01:00
Steve Streeting
82fd0bfb4f No longer clean DLLs 2023-06-26 11:27:12 +01:00
Steve Streeting
40c0bc31bb Fix ue-build.ps1 when modules are named differently to uproject 2023-06-26 10:45:48 +01:00
Steve Streeting
42c3c5bffa Added a script to update a Lyra starter-based project 2023-06-22 17:45:16 +01:00
Steve Streeting
cf7fe1d821 Add utility to build plugins & change dir names to differentiate 2023-06-15 15:04:15 +01:00
Steve Streeting
3f5aa81858 Clarify .uplugin update policy 2023-06-14 15:35:04 +01:00
Steve Streeting
4a9703e68a Fix formatting 2023-06-14 15:32:26 +01:00
Steve Streeting
f21dff2084 Support multiple EngineVersions 2023-06-14 15:29:44 +01:00
Steve Streeting
5202e2e63b Should be PluginFile not ProjectFile 2023-06-14 15:29:31 +01:00
Steve Streeting
7d67fad212 Add docs about exclusions 2023-06-14 14:46:22 +01:00
Steve Streeting
e82d2d3b01 Exclude Saved directory by default 2023-06-14 14:46:13 +01:00
Steve Streeting
5beb27deea Docs for plugin package 2023-06-14 14:28:43 +01:00
Steve Streeting
fddf5d8b02 notag option, flip installed=true 2023-06-14 13:19:06 +01:00
Steve Streeting
87e703ab95 Add exclusions to 7z command 2023-06-14 12:13:20 +01:00
Steve Streeting
c39b450f86 Working on plugin packaging (for marketplace) script 2023-06-14 11:23:56 +01:00
Steve Streeting
9659b6b8aa Add missing include to ue-release.ps1 2022-09-21 15:03:11 +01:00
Steve Streeting
94885e028c Update platform target names for UE5 2022-04-20 16:18:35 +01:00
Steve Streeting
a643712a0a Mention UE4/5 support in Readme 2022-04-19 16:44:22 +01:00
Steve Streeting
453bca9591 Rename ue4-blah to ue-blah since UE5 is supported
Also fix some docs
2022-04-19 16:42:11 +01:00
Steve Streeting
f5dbbdacb7
Merge pull request #2 from sinbad/ue5
Make scripts detect & work with UE5 as well as UE4
2022-04-19 16:10:47 +01:00
Steve Streeting
b3df8fa5b8 Fix UE5 editor exe name for closing editor 2022-04-19 12:20:56 +01:00
Steve Streeting
e87b45e948 First try UE5 compatibility update 2022-04-19 12:07:09 +01:00
Steve Streeting
cf9ce9b1da Hard-code URL to GitScripts submodule doc
GitHub doesn't like the relative link, it only works locally
2022-02-15 17:10:07 +00:00
Steve Streeting
0f0e6f3d56 Don't try to git tag if not running git 2021-08-02 15:56:47 +01:00
Steve Streeting
63e3113331 Updated git scripts submodule version 2021-07-29 12:56:19 +01:00
Steve Streeting
f67d0f234f Remove patreon 2021-07-19 12:04:16 +01:00
Steve Streeting
f63c8a86fb Only close the editor by default on datasync pull, not push 2021-07-09 16:14:52 +01:00
Steve Streeting
f17a961d79 Finer-grained checking of umap files for modifications
Ignore untracked umaps, and allow push/pull for unmodified umaps while there are modifications for other maps.
2021-05-18 14:55:10 +01:00
Steve Streeting
03479c2e2f Fix creating local dirs on pull 2021-05-14 16:23:45 +01:00
Steve Streeting
82c489e6d3 Add data sync call to get latest 2021-05-14 16:13:56 +01:00
Steve Streeting
36c0b3d2f1 Fix directory creation problems 2021-05-14 16:06:26 +01:00
Steve Streeting
dfa371bbb3 Datasync pull now uses the latest BuiltData available via git log 2021-05-14 15:17:18 +01:00
Steve Streeting
3890cf2051 Add docs for ue4-datasync.ps1 2021-05-14 13:19:23 +01:00
Steve Streeting
628f9e33e1 Pruning old BuiltData files implemented 2021-05-14 12:21:08 +01:00
Steve Streeting
045db604ee Only fail to sync if changes include .umap files 2021-05-14 11:28:32 +01:00
Steve Streeting
552f972bf5 Added sync tool for derived _BuiltData.uasset files
The idea is to be able to omit these from git-lfs and sync them via other means
2021-05-13 17:30:25 +01:00
Steve Streeting
b0e0d6baee Embed build output directly in console 2021-02-18 16:03:05 +00:00
Steve Streeting
a1482265e8 Should not tag if -keepversion, unless also -forcetag 2020-11-17 14:34:22 +00:00
Steve Streeting
ef3140dc50 Fix incorrect SteamLogin variable 2020-10-30 09:22:18 +00:00
Steve Streeting
fe8eaa3db6 Added Blueprint recompile utility 2020-10-21 17:32:56 +01:00
Steve Streeting
4862790fa1 Fix -hotfix incrementing wrong version number 2020-10-19 17:05:15 +01:00
Steve Streeting
0b2cac7f34 Close UE editor *before* tagging in case this fails. Also don't close the editor when using -dryrun 2020-10-15 15:35:49 +01:00
Steve Streeting
880d3483b1 Add -browse option to ue4-package.ps1 to open package folder in explorer 2020-10-14 16:45:03 +01:00
Steve Streeting
e391d87775 Fix version bump not resetting subsequent digits after the bump entry to zero 2020-10-14 12:53:38 +01:00
Steve Streeting
5301bed990 Add -latest option to ue4-release.ps1 2020-10-13 10:13:17 +01:00
Steve Streeting
584d6c6666 CookAllMaps now defaults false, instead use project settings by default if none set explicitly 2020-10-12 14:20:37 +01:00
Steve Streeting
2c4e65587b Help doc fix 2020-10-12 14:20:07 +01:00
Steve Streeting
61b2e4bc29 Doc fix 2020-10-12 10:13:54 +01:00
Steve Streeting
e60d4abe2f Docs for ancilliary tools 2020-10-08 15:41:43 +01:00