146 Commits

Author SHA1 Message Date
Steve Streeting
537c4e0618 Using git-lfs-safe-stash script (added my git scripts submodule) 2020-08-06 15:57:17 +01:00
Steve Streeting
6f604ab3e4 Default to NOT pruning LFS, because that deletes LFS content only referenced by stashes right now 2020-08-06 12:49:35 +01:00
Steve Streeting
284d3e82ec Don't cleanup in build tool, do it in get latest before pull (and close editor earlier) 2020-08-04 16:02:25 +01:00
Steve Streeting
e670d33c44 Recurse submodules when pulling 2020-08-04 16:02:02 +01:00
Steve Streeting
e48cd86dcf Clean up Live Coding patch files 2020-07-22 12:02:53 +01:00
Steve Streeting
5a6d9e4efa Ignore submodules when figuring out whether there are local changes 2020-06-21 14:35:54 +01:00
Steve Streeting
4f5fde800c Clean up all modules in the UE4 project, not just the main one 2020-06-12 11:39:59 +01:00
Steve Streeting
c38f14b2d7 Correct usage text 2020-05-29 12:20:54 +01:00
Steve Streeting
ca2da44266 Detect if using Git or not 2020-05-29 12:19:22 +01:00
Steve Streeting
b1c80c1877 Add separate Cleanup script which includes LFS prune as an option 2020-05-29 12:17:31 +01:00
Steve Streeting
9af9506c33 Note that SVN info is old now 2020-05-28 12:03:14 +01:00
Steve Streeting
6272ce3c70 Update ReadMe to indicate using Git now 2020-05-28 11:51:10 +01:00
Steve Streeting
890c3f8cdc Get latest script updated to handle Git 2020-05-25 09:56:34 +01:00
Steve Streeting
bc800cebf8 Check out my UE4 Git plugin version for UE 4.24 2020-05-24 15:31:18 +01:00
Steve Streeting
0dc64b8fc3 Update DefaultEngine.ini to add magic SkipSourceControlCheckForEditablePackages option 2020-05-21 18:24:07 +01:00
Steve Streeting
f41fe52bab Git setup script 2020-05-21 17:54:00 +01:00
Steve Streeting
298f758da2 Don't enforce locking on original files like blend etc, just uasset/umap 2020-05-15 15:38:20 +01:00
Steve Streeting
3863f85003 Check result from build script 2020-05-15 11:38:03 +01:00
Steve Streeting
42b1ef5eea Add *.blend1 to global ignores, we never need those 2020-05-14 12:09:30 +01:00
Steve Streeting
7cf249f05d Report the engine version on build 2020-05-12 16:05:46 +01:00
Steve Streeting
61e7b402be Default to 'dev' build 2020-05-12 14:11:01 +01:00
Steve Streeting
bd85c82dee Add get latest script which also calls build 2020-05-12 11:39:54 +01:00
Steve Streeting
9eec5fb0f3 Better reporting 2020-05-12 11:39:42 +01:00
Steve Streeting
4985075d8a Tidy up comments 2020-05-12 10:43:17 +01:00
Steve Streeting
e407545d19 Clean up Hot Reload DLLs 2020-05-11 16:55:01 +01:00
Steve Streeting
446f6c8da6 Capture output of the build for better reporting 2020-05-11 16:41:56 +01:00
Steve Streeting
a9f604aa1a Actually building for Development Editor mode 2020-05-11 15:53:25 +01:00
Steve Streeting
a190a9b07e Document environment variables in usage 2020-05-11 14:57:10 +01:00
Steve Streeting
bbec3852f6 Starting a UE4 build script 2020-05-11 12:29:07 +01:00
Steve Streeting
323550e934 Remove Audio folder, if using FMOD it has to be in Content/FMOD anyway 2020-04-29 14:48:47 +01:00
Steve Streeting
ba03deb00b Doc tweawks: GH markdown renderer doesn't look great with blockquote bullets 2020-04-23 16:19:20 +01:00
Steve Streeting
0cd1b113e0 Reorganised docs so easier to follow 2020-04-23 16:18:21 +01:00
Steve Streeting
452342cc59 Added docs for ground-up repo creation script 2020-04-23 15:53:46 +01:00
Steve Streeting
fee7fd0662 Fix not creating branches/tags folders 2020-04-23 15:33:39 +01:00
Steve Streeting
7ce5fa40d6 Add script for creating a new repo from scratch 2020-04-23 15:29:15 +01:00
Steve Streeting
1f5ee43bfc Ignore missing properties on completely blank repos 2020-04-23 15:28:56 +01:00
Steve Streeting
8692a1acfa Clarify usage in help 2020-04-23 15:28:30 +01:00
Steve Streeting
18c4c1bd2c Typos 2020-04-22 11:41:24 +01:00
Steve Streeting
bea00e604f Added docs 2020-04-22 11:30:12 +01:00
Steve Streeting
b571163cc0 Create MediaSrc folders as well, combine Content folder creation 2020-04-22 10:30:24 +01:00
Steve Streeting
29c03936ea Create base content folders ahead of time so ignores work 2020-04-22 10:04:30 +01:00
Steve Streeting
5cd726db73 Prevent ArrayList.Add from printing index when merging props 2020-04-22 09:54:15 +01:00
Steve Streeting
175282bf69 Fix duplicated items in prop merge 2020-04-22 09:49:17 +01:00
Steve Streeting
693dce9e74 Implemented merging properties rather than replacing them 2020-04-21 17:22:12 +01:00
Steve Streeting
555240e080 Add a few more types that need locks in case they're added 2020-04-21 15:49:57 +01:00
Steve Streeting
048dd4db43 Initial version of UE4 Subversion repo setup script 2020-04-21 15:44:01 +01:00