215 Commits

Author SHA1 Message Date
Steve Streeting
1b0b22bae6 Stop propagating a single button style to all the mouse/gamepad versions in option widget
Firstly, this didn't always work correctly because cascading isn't saved in the editor transaction. Probably needs an editor plugin to do correctly. Secondly, maybe you'd want to have different styles anyway and this forces them to be overridden which isn't very flexible. Instead you now style all the buttons individually.
2021-03-03 11:01:30 +00:00
Steve Streeting
19f1d3e9ac Raise hover/unhover events on checkbox, this completes gamepad / keyboard navigation support 2021-03-02 16:00:08 +00:00
Steve Streeting
cf69450300 Note in comments that checkbox navigation has been fixed on UE master but not released yet 2021-03-02 15:34:45 +00:00
Steve Streeting
e440063d3e Fix keyboard navigation by bypassing broken SCheckBox::OnKeyDown for any non-Accept key 2021-03-02 14:47:37 +00:00
Steve Streeting
413491fd05 Working on a focusable check box for gamepad support 2021-03-02 12:59:18 +00:00
Steve Streeting
b66805057a Expose OnSelectedOptionChanged to Blueprints 2021-02-25 13:40:35 +00:00
Steve Streeting
c78d01fe55
Merge pull request #1 from alpha-channel-games/master
Update MenuStack.cpp to compile on 4.26
2020-12-17 10:34:24 +00:00
grujicbr
e2dc925ff4 Update MenuStack.cpp to compile on 4.26 2020-12-16 12:59:55 -05:00
Steve Streeting
77d4925712 Stop logging every input change 2020-12-02 13:02:43 +00:00
Steve Streeting
d18887c4c2 Document the rich text input image decorator 2020-11-24 17:34:34 +00:00
Steve Streeting
d81b07871d If height is manually set, derive the width from that not the originally calculated height 2020-11-24 17:30:12 +00:00
Steve Streeting
df20383558 Now dealing with image size / aspect ratio changes in embedded rich text images 2020-11-24 15:34:57 +00:00
Steve Streeting
d33ed25bad Dynamic changing of input image embedded in Rich Text now working 2020-11-24 13:09:00 +00:00
Steve Streeting
016e3977cf Pass initial sprite to Slate widget, it can't look it up because Construct happens in another thread? 2020-11-24 12:01:03 +00:00
Steve Streeting
1904476cc4 Cannot support custom theme in decorator, UE provides no UI to edit properties of decorators 2020-11-24 12:00:27 +00:00
Steve Streeting
3273836f3d Make SetBrushFromAtlas static for convenience 2020-11-24 11:58:48 +00:00
Steve Streeting
4c22341052 Even more safety 2020-11-23 12:52:55 +00:00
Steve Streeting
38d126ac64 Init state 2020-11-23 12:43:11 +00:00
Steve Streeting
6ad5b24b5f Safety check - if you ever call GetSubsystem() in editor code it crashes 2020-11-23 12:42:54 +00:00
Steve Streeting
3a209b3cfb First pass of creating an inline rich text image based on input mappings 2020-11-23 11:52:37 +00:00
Steve Streeting
183a601170 Useful utility to set Brush content from a sprite without using a UImage 2020-11-23 11:50:40 +00:00
Steve Streeting
b5bdc5141c Remove unnecessary includes 2020-11-23 11:50:06 +00:00
Steve Streeting
a2ca3076e9 Refactor input image lookup logic into GameSubsystem so it can be reused elsewhere 2020-11-20 17:41:26 +00:00
Steve Streeting
70bce95d3b Mention SetFocusProperly 2020-11-20 15:04:41 +00:00
Steve Streeting
b1b790d38e Mention FocusableUserWidget in FocusablePanel docs 2020-11-20 15:01:53 +00:00
Steve Streeting
9545382d1b Document the auto focus behaviour added to FocusableUserWidget 2020-11-20 15:00:08 +00:00
Steve Streeting
a4f6647cf6 Auto-focus system now not dependent on MenuStack, just FocusableUserWidget
This allows you to have other FocusableUserWidget subclasses (e.g. single dialogs)
automatically figure out focus between each other
2020-11-19 16:41:04 +00:00
Steve Streeting
918ccc5cc2 Make MenuStack::RemoveFromParent automatically close all menus remaining in the stack 2020-11-19 15:17:12 +00:00
Steve Streeting
9bcfeba9d7 Make Back and Instant Close inputs configurable in MenuStack (and removable) 2020-11-19 15:16:39 +00:00
Steve Streeting
0baefab436 Safety checks over PlayerController on shutdown in MenuStack 2020-11-19 15:05:46 +00:00
Steve Streeting
793e56051d Safety check 2020-11-19 13:36:02 +00:00
Steve Streeting
c964c990c0 Oops forgot new files 2020-11-19 13:35:53 +00:00
Steve Streeting
5af66f2243 Add MenuSystem which is capable of handling to focus between multiple MenuStacks, so that a closed stack can give focus back to the next most important stack automatically 2020-11-19 13:33:22 +00:00
Steve Streeting
f75706abc4 Make MenuStack able to restore input modes, game pause state and mouse pointer on exit 2020-11-18 15:47:50 +00:00
Steve Streeting
9e13cc8d53 Separated the ability of a user widget to intercept all input into its own thing 2020-11-18 15:12:01 +00:00
Steve Streeting
983396f86a Document option widget 2020-10-27 14:14:07 +00:00
Steve Streeting
532ab9bc79 Expose more function to blueprints 2020-10-27 14:05:52 +00:00
Steve Streeting
d0bbcc6c69 Moved default focus rendering info to focus button page 2020-10-27 11:49:00 +00:00
Steve Streeting
e68c680fd9 Make widget summary more readable 2020-10-27 11:48:22 +00:00
Steve Streeting
6f35abb62a Add FocusablePanel doc 2020-10-27 11:47:51 +00:00
Steve Streeting
4515692e71 Merge branch 'master' of github.com:sinbad/StevesUEHelpers 2020-10-27 10:17:56 +00:00
Steve Streeting
004528223c Added FocusableButton docs 2020-10-27 10:17:52 +00:00
Steve Streeting
c0650d2c09 Seems we need to SynchronizeProperties more often to make sure slate widgets get style 2020-10-26 17:40:49 +00:00
Steve Streeting
7baf07f29b Support setting up Options widget content in design view 2020-10-26 17:40:49 +00:00
Steve Streeting
526b2fed1b Document how MenuStack is a good place to change input mode, game pause etc 2020-10-26 15:42:15 +00:00
Steve Streeting
23585b1ae1 Fix case on link 2020-10-26 15:36:56 +00:00
Steve Streeting
96509250c8 Document the GameViewportClient customisation 2020-10-26 15:35:47 +00:00
Steve Streeting
c107be9d7b Add gif for InputImage as example 2020-10-26 15:11:35 +00:00
Steve Streeting
52915aa105 MenuStack can now change the input mode, game pause and mouse visibility on enter & exit if required 2020-10-26 14:57:33 +00:00
Steve Streeting
167741cfbb Add dedicated UiTheme docs, and document InputImage 2020-10-26 13:05:41 +00:00