Update MenuStack.cpp to compile on 4.26

This commit is contained in:
grujicbr 2020-12-16 12:59:55 -05:00
parent 77d4925712
commit e2dc925ff4

View File

@ -48,7 +48,12 @@ void UMenuStack::SavePreviousInputMousePauseState()
}
else
{
const auto CaptureMode = GVC->CaptureMouseOnClick();
#if ENGINE_MINOR_VERSION >= 26
const auto CaptureMode = GVC->GetMouseCaptureMode();
#else
const auto CaptureMode = GVC->CaptureMouseOnClick();
#endif
// Game-only mode captures permanently, that seems to be the best way to detect
if (CaptureMode == EMouseCaptureMode::CapturePermanently ||
CaptureMode == EMouseCaptureMode::CapturePermanently_IncludingInitialMouseDown)