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Raise hover/unhover events on checkbox, this completes gamepad / keyboard navigation support
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@ -75,11 +75,14 @@ void SFocusableCheckBox::OnMouseEnter(const FGeometry& MyGeometry, const FPointe
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SCheckBox::OnMouseEnter(MyGeometry, MouseEvent);
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// SCheckbox doesn't have hovered / unhovered events so we need to add them
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OnHoveredDelegate.ExecuteIfBound();
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}
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void SFocusableCheckBox::OnMouseLeave(const FPointerEvent& MouseEvent)
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{
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SCheckBox::OnMouseLeave(MouseEvent);
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OnUnhoveredDelegate.ExecuteIfBound();
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}
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FReply SFocusableCheckBox::OnFocusReceived(const FGeometry& MyGeometry, const FFocusEvent& InFocusEvent)
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