Stop logging every input change

This commit is contained in:
Steve Streeting 2020-12-02 13:02:43 +00:00
parent d18887c4c2
commit 77d4925712

View File

@ -306,7 +306,7 @@ void UStevesGameSubsystem::FInputModeDetector::SetMode(int PlayerIndex, EInputMo
LastInputModeByPlayer[PlayerIndex] = NewMode; LastInputModeByPlayer[PlayerIndex] = NewMode;
OnInputModeChanged.ExecuteIfBound(PlayerIndex, NewMode); OnInputModeChanged.ExecuteIfBound(PlayerIndex, NewMode);
UE_LOG(LogTemp, Warning, TEXT("Input mode for player %d changed: %s"), PlayerIndex, *UEnum::GetValueAsString(NewMode)); //UE_LOG(LogStevesUEHelpers, Display, TEXT("Input mode for player %d changed: %s"), PlayerIndex, *UEnum::GetValueAsString(NewMode));
} }
} }