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Stop logging every input change
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@ -306,7 +306,7 @@ void UStevesGameSubsystem::FInputModeDetector::SetMode(int PlayerIndex, EInputMo
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LastInputModeByPlayer[PlayerIndex] = NewMode;
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LastInputModeByPlayer[PlayerIndex] = NewMode;
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OnInputModeChanged.ExecuteIfBound(PlayerIndex, NewMode);
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OnInputModeChanged.ExecuteIfBound(PlayerIndex, NewMode);
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UE_LOG(LogTemp, Warning, TEXT("Input mode for player %d changed: %s"), PlayerIndex, *UEnum::GetValueAsString(NewMode));
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//UE_LOG(LogStevesUEHelpers, Display, TEXT("Input mode for player %d changed: %s"), PlayerIndex, *UEnum::GetValueAsString(NewMode));
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}
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}
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}
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}
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