From 77d4925712599cd21e21784da6ee436f21391ec8 Mon Sep 17 00:00:00 2001 From: Steve Streeting Date: Wed, 2 Dec 2020 13:02:43 +0000 Subject: [PATCH] Stop logging every input change --- Source/StevesUEHelpers/Private/StevesGameSubsystem.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/StevesUEHelpers/Private/StevesGameSubsystem.cpp b/Source/StevesUEHelpers/Private/StevesGameSubsystem.cpp index a57c9b0..de6b0a4 100644 --- a/Source/StevesUEHelpers/Private/StevesGameSubsystem.cpp +++ b/Source/StevesUEHelpers/Private/StevesGameSubsystem.cpp @@ -306,7 +306,7 @@ void UStevesGameSubsystem::FInputModeDetector::SetMode(int PlayerIndex, EInputMo LastInputModeByPlayer[PlayerIndex] = NewMode; OnInputModeChanged.ExecuteIfBound(PlayerIndex, NewMode); - UE_LOG(LogTemp, Warning, TEXT("Input mode for player %d changed: %s"), PlayerIndex, *UEnum::GetValueAsString(NewMode)); + //UE_LOG(LogStevesUEHelpers, Display, TEXT("Input mode for player %d changed: %s"), PlayerIndex, *UEnum::GetValueAsString(NewMode)); } }