MinNetUpdateFrequency needs to be higher for replicated physics

This commit is contained in:
Steve Streeting 2024-02-26 17:40:12 +00:00
parent 6949149732
commit 6ce31a6eec

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@ -17,6 +17,9 @@ AStevesReplicatedPhysicsActor::AStevesReplicatedPhysicsActor(const FObjectInitia
// When using ROLE_SimulatedProxy physics is replicated all the time
MeshComp->bReplicatePhysicsToAutonomousProxy = true;
// The default MinNetUpdateFrequency of 2 is too slow at responding to woken physics objects
MinNetUpdateFrequency = 10;
// We do NOT replicate MeshComp itself! That's expensive and unnecessary
}