From 6ce31a6eec1029829aa69aace4afa10393b38321 Mon Sep 17 00:00:00 2001 From: Steve Streeting Date: Mon, 26 Feb 2024 17:40:12 +0000 Subject: [PATCH] MinNetUpdateFrequency needs to be higher for replicated physics --- .../StevesUEHelpers/Private/StevesReplicatedPhysicsActor.cpp | 3 +++ 1 file changed, 3 insertions(+) diff --git a/Source/StevesUEHelpers/Private/StevesReplicatedPhysicsActor.cpp b/Source/StevesUEHelpers/Private/StevesReplicatedPhysicsActor.cpp index 0397925..95972dc 100644 --- a/Source/StevesUEHelpers/Private/StevesReplicatedPhysicsActor.cpp +++ b/Source/StevesUEHelpers/Private/StevesReplicatedPhysicsActor.cpp @@ -17,6 +17,9 @@ AStevesReplicatedPhysicsActor::AStevesReplicatedPhysicsActor(const FObjectInitia // When using ROLE_SimulatedProxy physics is replicated all the time MeshComp->bReplicatePhysicsToAutonomousProxy = true; + // The default MinNetUpdateFrequency of 2 is too slow at responding to woken physics objects + MinNetUpdateFrequency = 10; + // We do NOT replicate MeshComp itself! That's expensive and unnecessary }