diff --git a/Source/StevesUEHelpers/Private/StevesReplicatedPhysicsActor.cpp b/Source/StevesUEHelpers/Private/StevesReplicatedPhysicsActor.cpp index 0397925..95972dc 100644 --- a/Source/StevesUEHelpers/Private/StevesReplicatedPhysicsActor.cpp +++ b/Source/StevesUEHelpers/Private/StevesReplicatedPhysicsActor.cpp @@ -17,6 +17,9 @@ AStevesReplicatedPhysicsActor::AStevesReplicatedPhysicsActor(const FObjectInitia // When using ROLE_SimulatedProxy physics is replicated all the time MeshComp->bReplicatePhysicsToAutonomousProxy = true; + // The default MinNetUpdateFrequency of 2 is too slow at responding to woken physics objects + MinNetUpdateFrequency = 10; + // We do NOT replicate MeshComp itself! That's expensive and unnecessary }