UEScripts/ReadMe.md

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# Steve's UE4 Scripts
## Summary
These scripts are to help with various tasks in [Unreal Engine 4](https://www.unrealengine.com).
They're written on the basis of using Git / Git LFS rather than Perforce (many of UE4's own
automation tools assume P4, which can be inconvenient).
* [Setting up a project for Git / Git-LFS](./doc/GitSetup.md): including LFS locking
* [Packaging a Game](./doc/Package.md): building, cooking, archiving
* [Releasing a Game](./doc/Release.md): e.g. uploading to Itch, Steam
* [Rebuilding Lightmaps](./doc/RebuildLightmaps.md): build lighting on the command line easily (supporting git-lfs locking, no P4 dependency like RunUAT)
* [Getting Latest for Artists](./doc/GetLatest.md): pulls from git and builds so C++ changes are automatically updated
* [Cleaning Up](./doc/Cleanup.md): Deleting unneeded Hot Reload DLLs etc
## Prerequisites
* Powershell Core 7+
* Almost everything is compatible with Win10 built-in PS 5.1 but 7 is better, and platform independent
* PsIni module installed (library for reading INI files easily)
* Run `Install-Module PsIni` in a Powershell console
If these tools are useful, please consider :heart: **[Supporting my work on Patreon!](https://www.patreon.com/stevestreeting)**