Steve Streeting
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95b5c16e64
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Lock map files before building lighting if they're read-only
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2020-10-06 17:49:11 +01:00 |
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Steve Streeting
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9b189a4d3e
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Change fileset tools to read base names and full names
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2020-10-06 17:14:23 +01:00 |
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Steve Streeting
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23aa985658
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Silence array add
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2020-10-06 17:13:37 +01:00 |
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Steve Streeting
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a340cc58dd
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Warn about unmatched map names, and exit early when no maps are matched
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2020-10-06 16:52:16 +01:00 |
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Steve Streeting
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803dbc2cd7
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Clearer fail message
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2020-10-06 16:51:48 +01:00 |
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Steve Streeting
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6d080f7d57
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WIP rebuild lightmaps script
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2020-10-06 15:57:54 +01:00 |
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Steve Streeting
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3db41e4964
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Move exe / script suffixes to platform.ps1 - remove from package script
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2020-10-06 15:57:45 +01:00 |
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Steve Streeting
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96a82f801f
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Move exe / script suffixes to platform.ps1
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2020-10-06 15:53:20 +01:00 |
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Steve Streeting
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c2e6e1120f
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Actually execute ExtraBuildArguments
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2020-10-06 15:52:38 +01:00 |
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Steve Streeting
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b7a0fd4bbe
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Generalise the finding of sets of files
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2020-10-06 15:22:33 +01:00 |
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Steve Streeting
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8328051da8
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Remove CompressPak from config structure as well
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2020-10-06 14:57:21 +01:00 |
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Steve Streeting
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db1b6e9381
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Respect "Pak" option. Remove "CompressedPak", seems to have been removed from UE
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2020-10-06 13:03:51 +01:00 |
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Steve Streeting
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e166fb5e84
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Support CookAllMaps, MapsIncluded, MapsExcluded, via -Map=Foo+Bar argument
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2020-10-06 12:48:10 +01:00 |
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Steve Streeting
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eacdfac2ec
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Pass ExtraBuildArguments from variant to RunUAT
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2020-10-06 12:12:25 +01:00 |
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Steve Streeting
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f2b29b4055
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Support command-line specified variants
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2020-10-06 12:08:41 +01:00 |
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Steve Streeting
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93c2e09ad5
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Respect DefaultVariants config var
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2020-10-06 11:40:51 +01:00 |
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Steve Streeting
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a8bcbb131a
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Tidy up
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2020-10-05 17:47:00 +01:00 |
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Steve Streeting
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38ee921ef7
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Don't use PsIni to update DefauleGame.ini, it screws up with nested arrays. Do it manually
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2020-10-05 17:46:13 +01:00 |
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Steve Streeting
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d0bd9780ec
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Actually call RunUAT
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2020-10-05 17:45:56 +01:00 |
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Steve Streeting
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88936073fa
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Fix argument
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2020-10-05 17:45:41 +01:00 |
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Steve Streeting
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304a7e9adb
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Silence ArrayList.Add
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2020-10-05 17:45:25 +01:00 |
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Steve Streeting
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86dee520dd
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Use refactored close function in cleanup
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2020-10-05 17:45:04 +01:00 |
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Steve Streeting
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d32cb280b6
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Close the UE editor automatically
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2020-10-05 17:44:26 +01:00 |
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Steve Streeting
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b55086e28c
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Building up the RunUAT command. Dealing with non-Windows platforms
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2020-10-05 17:42:13 +01:00 |
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Steve Streeting
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f7991941c3
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Include PsIni dependency in docs
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2020-10-05 15:05:30 +01:00 |
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Steve Streeting
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eade9b6bc1
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Compatibility with Powershell 7+
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2020-10-05 15:05:17 +01:00 |
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Steve Streeting
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2966cf3be0
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Actually locate UE install
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2020-10-05 14:30:52 +01:00 |
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Steve Streeting
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a286706180
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Report UE version & install
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2020-10-05 13:26:41 +01:00 |
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Steve Streeting
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c9b893b051
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Read uproject and determine UE version
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2020-10-05 13:26:09 +01:00 |
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Steve Streeting
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88220f4f61
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Find uproject file
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2020-10-05 13:14:23 +01:00 |
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Steve Streeting
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3025a8d714
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Be explicit about srcfolder
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2020-10-05 12:30:51 +01:00 |
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Steve Streeting
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8d78f7b225
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Started work on packaging script, still WIP
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2020-10-02 18:27:56 +01:00 |
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Steve Streeting
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f0bbab4c79
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Update git scripts submodule
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2020-09-18 11:09:00 +01:00 |
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Steve Streeting
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cd9ca1508a
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Added "cleandev" target to clean out stale builds
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2020-09-08 19:12:12 +01:00 |
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Steve Streeting
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c82c10b362
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Stop using rebase in the get latest script
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2020-08-11 11:52:03 +01:00 |
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Steve Streeting
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31885b6032
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Pick up new git scripts
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2020-08-07 17:13:57 +01:00 |
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Steve Streeting
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10c136fc67
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Go back to standard stash, is safe after all
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2020-08-06 17:13:15 +01:00 |
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Steve Streeting
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537c4e0618
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Using git-lfs-safe-stash script (added my git scripts submodule)
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2020-08-06 15:57:17 +01:00 |
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Steve Streeting
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6f604ab3e4
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Default to NOT pruning LFS, because that deletes LFS content only referenced by stashes right now
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2020-08-06 12:49:35 +01:00 |
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Steve Streeting
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284d3e82ec
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Don't cleanup in build tool, do it in get latest before pull (and close editor earlier)
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2020-08-04 16:02:25 +01:00 |
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Steve Streeting
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e670d33c44
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Recurse submodules when pulling
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2020-08-04 16:02:02 +01:00 |
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Steve Streeting
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e48cd86dcf
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Clean up Live Coding patch files
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2020-07-22 12:02:53 +01:00 |
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Steve Streeting
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5a6d9e4efa
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Ignore submodules when figuring out whether there are local changes
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2020-06-21 14:35:54 +01:00 |
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Steve Streeting
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4f5fde800c
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Clean up all modules in the UE4 project, not just the main one
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2020-06-12 11:39:59 +01:00 |
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Steve Streeting
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c38f14b2d7
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Correct usage text
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2020-05-29 12:20:54 +01:00 |
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Steve Streeting
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ca2da44266
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Detect if using Git or not
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2020-05-29 12:19:22 +01:00 |
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Steve Streeting
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b1c80c1877
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Add separate Cleanup script which includes LFS prune as an option
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2020-05-29 12:17:31 +01:00 |
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Steve Streeting
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9af9506c33
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Note that SVN info is old now
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2020-05-28 12:03:14 +01:00 |
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Steve Streeting
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6272ce3c70
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Update ReadMe to indicate using Git now
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2020-05-28 11:51:10 +01:00 |
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Steve Streeting
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890c3f8cdc
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Get latest script updated to handle Git
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2020-05-25 09:56:34 +01:00 |
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