Steve Streeting
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453bca9591
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Rename ue4-blah to ue-blah since UE5 is supported
Also fix some docs
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2022-04-19 16:42:11 +01:00 |
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Steve Streeting
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f5dbbdacb7
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Merge pull request #2 from sinbad/ue5
Make scripts detect & work with UE5 as well as UE4
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2022-04-19 16:10:47 +01:00 |
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Steve Streeting
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b3df8fa5b8
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Fix UE5 editor exe name for closing editor
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2022-04-19 12:20:56 +01:00 |
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Steve Streeting
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e87b45e948
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First try UE5 compatibility update
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2022-04-19 12:07:09 +01:00 |
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Steve Streeting
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cf9ce9b1da
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Hard-code URL to GitScripts submodule doc
GitHub doesn't like the relative link, it only works locally
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2022-02-15 17:10:07 +00:00 |
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Steve Streeting
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0f0e6f3d56
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Don't try to git tag if not running git
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2021-08-02 15:56:47 +01:00 |
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Steve Streeting
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63e3113331
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Updated git scripts submodule version
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2021-07-29 12:56:19 +01:00 |
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Steve Streeting
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f67d0f234f
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Remove patreon
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2021-07-19 12:04:16 +01:00 |
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Steve Streeting
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f63c8a86fb
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Only close the editor by default on datasync pull, not push
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2021-07-09 16:14:52 +01:00 |
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Steve Streeting
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f17a961d79
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Finer-grained checking of umap files for modifications
Ignore untracked umaps, and allow push/pull for unmodified umaps while there are modifications for other maps.
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2021-05-18 14:55:10 +01:00 |
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Steve Streeting
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03479c2e2f
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Fix creating local dirs on pull
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2021-05-14 16:23:45 +01:00 |
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Steve Streeting
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82c489e6d3
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Add data sync call to get latest
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2021-05-14 16:13:56 +01:00 |
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Steve Streeting
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36c0b3d2f1
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Fix directory creation problems
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2021-05-14 16:06:26 +01:00 |
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Steve Streeting
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dfa371bbb3
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Datasync pull now uses the latest BuiltData available via git log
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2021-05-14 15:17:18 +01:00 |
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Steve Streeting
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3890cf2051
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Add docs for ue4-datasync.ps1
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2021-05-14 13:19:23 +01:00 |
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Steve Streeting
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628f9e33e1
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Pruning old BuiltData files implemented
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2021-05-14 12:21:08 +01:00 |
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Steve Streeting
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045db604ee
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Only fail to sync if changes include .umap files
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2021-05-14 11:28:32 +01:00 |
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Steve Streeting
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552f972bf5
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Added sync tool for derived _BuiltData.uasset files
The idea is to be able to omit these from git-lfs and sync them via other means
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2021-05-13 17:30:25 +01:00 |
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Steve Streeting
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b0e0d6baee
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Embed build output directly in console
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2021-02-18 16:03:05 +00:00 |
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Steve Streeting
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a1482265e8
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Should not tag if -keepversion, unless also -forcetag
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2020-11-17 14:34:22 +00:00 |
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Steve Streeting
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ef3140dc50
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Fix incorrect SteamLogin variable
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2020-10-30 09:22:18 +00:00 |
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Steve Streeting
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fe8eaa3db6
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Added Blueprint recompile utility
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2020-10-21 17:32:56 +01:00 |
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Steve Streeting
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4862790fa1
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Fix -hotfix incrementing wrong version number
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2020-10-19 17:05:15 +01:00 |
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Steve Streeting
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0b2cac7f34
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Close UE editor *before* tagging in case this fails. Also don't close the editor when using -dryrun
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2020-10-15 15:35:49 +01:00 |
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Steve Streeting
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880d3483b1
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Add -browse option to ue4-package.ps1 to open package folder in explorer
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2020-10-14 16:45:03 +01:00 |
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Steve Streeting
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e391d87775
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Fix version bump not resetting subsequent digits after the bump entry to zero
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2020-10-14 12:53:38 +01:00 |
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Steve Streeting
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5301bed990
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Add -latest option to ue4-release.ps1
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2020-10-13 10:13:17 +01:00 |
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Steve Streeting
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584d6c6666
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CookAllMaps now defaults false, instead use project settings by default if none set explicitly
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2020-10-12 14:20:37 +01:00 |
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Steve Streeting
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2c4e65587b
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Help doc fix
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2020-10-12 14:20:07 +01:00 |
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Steve Streeting
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61b2e4bc29
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Doc fix
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2020-10-12 10:13:54 +01:00 |
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Steve Streeting
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e60d4abe2f
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Docs for ancilliary tools
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2020-10-08 15:41:43 +01:00 |
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Steve Streeting
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741e754581
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Report the environment variables used in rebuild lightmaps help
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2020-10-08 15:41:33 +01:00 |
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Steve Streeting
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8b68cd5d80
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Include env var documentation in package script
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2020-10-08 15:25:29 +01:00 |
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Steve Streeting
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cb9074c216
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Release documentation
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2020-10-08 15:21:08 +01:00 |
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Steve Streeting
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eb1a74a1d2
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Allow releasing multiple variants, and use DefaultVariants that have ReleaseTo by default
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2020-10-08 14:59:25 +01:00 |
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Steve Streeting
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691d68ddbe
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Completed packageconfig.json docs
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2020-10-08 14:40:31 +01:00 |
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Steve Streeting
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a00a3b4cfe
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WIP packageconfig.json docs
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2020-10-08 13:20:14 +01:00 |
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Steve Streeting
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bb6d0e305b
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First pass on package script docs
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2020-10-08 12:13:40 +01:00 |
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Steve Streeting
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0458e7eb0f
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Preparing new documentation structure. Move SVN stuff to legacy
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2020-10-07 17:57:06 +01:00 |
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Steve Streeting
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9b4bfd40e3
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First pass release tools for Itch and Steam
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2020-10-07 17:15:18 +01:00 |
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Steve Streeting
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ba6aa4dc13
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Make template more self-documenting
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2020-10-07 13:03:03 +01:00 |
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Steve Streeting
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c0d0301feb
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Support zipping packaged variants if requested
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2020-10-07 12:53:23 +01:00 |
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Steve Streeting
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d7d19ec36c
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Fail when generating lightmaps for a map locked by someone else
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2020-10-07 11:49:09 +01:00 |
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Steve Streeting
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43ee834534
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Support cooking specific cultures in variants
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2020-10-07 11:40:59 +01:00 |
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Steve Streeting
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95b5c16e64
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Lock map files before building lighting if they're read-only
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2020-10-06 17:49:11 +01:00 |
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Steve Streeting
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9b189a4d3e
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Change fileset tools to read base names and full names
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2020-10-06 17:14:23 +01:00 |
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Steve Streeting
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23aa985658
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Silence array add
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2020-10-06 17:13:37 +01:00 |
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Steve Streeting
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a340cc58dd
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Warn about unmatched map names, and exit early when no maps are matched
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2020-10-06 16:52:16 +01:00 |
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Steve Streeting
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803dbc2cd7
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Clearer fail message
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2020-10-06 16:51:48 +01:00 |
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Steve Streeting
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6d080f7d57
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WIP rebuild lightmaps script
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2020-10-06 15:57:54 +01:00 |
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