Clarify the exe renaming

This commit is contained in:
Steve Streeting 2023-06-26 16:57:58 +01:00
parent 6b6a72f5b2
commit 4cde892af6

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@ -107,11 +107,19 @@ package output will be in `$OutputDir/1.1.2.0/PublicSteamWin64/`
Sometimes you want your packaged EXE to be called something other than your main Sometimes you want your packaged EXE to be called something other than your main
target game module; unfortunately UE doesn't allow you to change it in the project target game module; unfortunately UE doesn't allow you to change it in the project
settings (without renaming your module, which is very inconvenient); but simply settings (without renaming your module, which is very inconvenient); but simply
renaming it after building works fine, and means you can present a more pleasing renaming the EXE after building works fine, and means you can present a more pleasing
EXE name in your build. EXE name in your build.
Set `RenameExe` to the name you want your EXE to have, without the `.exe` extension. Set `RenameExe` to the name you want your EXE to have, without the `.exe` extension.
> Technically speaking the main EXE in the root of your package dir is a boostrapper
> for another EXE inside your package, which is still called the same name as the
> main target module. However, the display name of this process is set in your
> Project Settings, so it looks OK in e.g. Windows Task Manager. Using lower level
> process listing tools will reveal the EXE is named after the target module name
> though. If you don't like this, you'll have to rename your main target module,
> or create a small wrapper module which solely acts as the main target.
### 9. Optionally Zip Packaged Build ### 9. Optionally Zip Packaged Build
If you've enabled the `Zip` option for a given variant in [packageconfig.json](PackageConfig.md), If you've enabled the `Zip` option for a given variant in [packageconfig.json](PackageConfig.md),