From 4cde892af6ff138c78d74080fdd788e31743fab1 Mon Sep 17 00:00:00 2001 From: Steve Streeting Date: Mon, 26 Jun 2023 16:57:58 +0100 Subject: [PATCH] Clarify the exe renaming --- doc/Package.md | 10 +++++++++- 1 file changed, 9 insertions(+), 1 deletion(-) diff --git a/doc/Package.md b/doc/Package.md index 2145988..62a93fe 100644 --- a/doc/Package.md +++ b/doc/Package.md @@ -107,11 +107,19 @@ package output will be in `$OutputDir/1.1.2.0/PublicSteamWin64/` Sometimes you want your packaged EXE to be called something other than your main target game module; unfortunately UE doesn't allow you to change it in the project settings (without renaming your module, which is very inconvenient); but simply -renaming it after building works fine, and means you can present a more pleasing +renaming the EXE after building works fine, and means you can present a more pleasing EXE name in your build. Set `RenameExe` to the name you want your EXE to have, without the `.exe` extension. +> Technically speaking the main EXE in the root of your package dir is a boostrapper +> for another EXE inside your package, which is still called the same name as the +> main target module. However, the display name of this process is set in your +> Project Settings, so it looks OK in e.g. Windows Task Manager. Using lower level +> process listing tools will reveal the EXE is named after the target module name +> though. If you don't like this, you'll have to rename your main target module, +> or create a small wrapper module which solely acts as the main target. + ### 9. Optionally Zip Packaged Build If you've enabled the `Zip` option for a given variant in [packageconfig.json](PackageConfig.md),