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Clarify the exe renaming
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@ -107,11 +107,19 @@ package output will be in `$OutputDir/1.1.2.0/PublicSteamWin64/`
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Sometimes you want your packaged EXE to be called something other than your main
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Sometimes you want your packaged EXE to be called something other than your main
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target game module; unfortunately UE doesn't allow you to change it in the project
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target game module; unfortunately UE doesn't allow you to change it in the project
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settings (without renaming your module, which is very inconvenient); but simply
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settings (without renaming your module, which is very inconvenient); but simply
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renaming it after building works fine, and means you can present a more pleasing
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renaming the EXE after building works fine, and means you can present a more pleasing
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EXE name in your build.
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EXE name in your build.
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Set `RenameExe` to the name you want your EXE to have, without the `.exe` extension.
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Set `RenameExe` to the name you want your EXE to have, without the `.exe` extension.
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> Technically speaking the main EXE in the root of your package dir is a boostrapper
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> for another EXE inside your package, which is still called the same name as the
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> main target module. However, the display name of this process is set in your
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> Project Settings, so it looks OK in e.g. Windows Task Manager. Using lower level
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> process listing tools will reveal the EXE is named after the target module name
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> though. If you don't like this, you'll have to rename your main target module,
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> or create a small wrapper module which solely acts as the main target.
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### 9. Optionally Zip Packaged Build
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### 9. Optionally Zip Packaged Build
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If you've enabled the `Zip` option for a given variant in [packageconfig.json](PackageConfig.md),
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If you've enabled the `Zip` option for a given variant in [packageconfig.json](PackageConfig.md),
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