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Typos
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ReadMe.md
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ReadMe.md
@ -42,8 +42,8 @@ Usage:
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1. **Sets binary files to needs-lock**
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By setting the `svn:auto-props` value for common binary types tracked in the
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repo such as .uasset and .umap, it enforces locking on those files,
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triggering UE4 to give you check out prompts when you edit those files.
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repo such as `.uasset` and `.umap`, it enforces locking on those files,
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triggering UE4 to give you check out prompts when you edit them.
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This property is set on the root folder and is inherited throughout the tree.
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@ -65,15 +65,15 @@ Usage:
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Our preferred **workflow** is:
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1. All content creation tool files in `$REPO/MediaSrc` (subfolders by type)
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* These are typically in formats UE4 doesn't read directly, so outside `Content`
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* These files are tracked in SVN
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* These are typically in formats that UE4 might not read directly, so outside `Content`
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* These files are *tracked* in SVN
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1. When exporting, place output (`FBX`, `PNG`, `WAV` etc) in `$REPO/Content` (and subfolders)
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* These files are *ignored* in SVN because they are derived data
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* UE4 imports them to a `.uasset` which contains all their contents anyway
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1. All `.uasset` post-imported content in `$REPO/Content` is tracked in SVN (binary)
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1. All `.uasset` post-imported content in `$REPO/Content` is *tracked* in SVN (binary)
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So the tool pre-creates `MediaSrc`, `Content` and subfolders (if they don't already
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exist), and add them to Subversion ahead of time to head off as many quirks
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exist), and adds them to Subversion ahead of time to head off as many quirks
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as possible.
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1. **Ignore derived export data in Content folder**
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