This commit is contained in:
Steve Streeting 2020-04-22 11:41:24 +01:00
parent bea00e604f
commit 18c4c1bd2c

View File

@ -42,8 +42,8 @@ Usage:
1. **Sets binary files to needs-lock**
By setting the `svn:auto-props` value for common binary types tracked in the
repo such as .uasset and .umap, it enforces locking on those files,
triggering UE4 to give you check out prompts when you edit those files.
repo such as `.uasset` and `.umap`, it enforces locking on those files,
triggering UE4 to give you check out prompts when you edit them.
This property is set on the root folder and is inherited throughout the tree.
@ -65,15 +65,15 @@ Usage:
Our preferred **workflow** is:
1. All content creation tool files in `$REPO/MediaSrc` (subfolders by type)
* These are typically in formats UE4 doesn't read directly, so outside `Content`
* These files are tracked in SVN
* These are typically in formats that UE4 might not read directly, so outside `Content`
* These files are *tracked* in SVN
1. When exporting, place output (`FBX`, `PNG`, `WAV` etc) in `$REPO/Content` (and subfolders)
* These files are *ignored* in SVN because they are derived data
* UE4 imports them to a `.uasset` which contains all their contents anyway
1. All `.uasset` post-imported content in `$REPO/Content` is tracked in SVN (binary)
1. All `.uasset` post-imported content in `$REPO/Content` is *tracked* in SVN (binary)
So the tool pre-creates `MediaSrc`, `Content` and subfolders (if they don't already
exist), and add them to Subversion ahead of time to head off as many quirks
exist), and adds them to Subversion ahead of time to head off as many quirks
as possible.
1. **Ignore derived export data in Content folder**