From 18c4c1bd2c6558487cfea5b1c143c7bede8e1a24 Mon Sep 17 00:00:00 2001 From: Steve Streeting Date: Wed, 22 Apr 2020 11:41:24 +0100 Subject: [PATCH] Typos --- ReadMe.md | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/ReadMe.md b/ReadMe.md index 69d0b1e..ac928c2 100644 --- a/ReadMe.md +++ b/ReadMe.md @@ -42,8 +42,8 @@ Usage: 1. **Sets binary files to needs-lock** By setting the `svn:auto-props` value for common binary types tracked in the - repo such as .uasset and .umap, it enforces locking on those files, - triggering UE4 to give you check out prompts when you edit those files. + repo such as `.uasset` and `.umap`, it enforces locking on those files, + triggering UE4 to give you check out prompts when you edit them. This property is set on the root folder and is inherited throughout the tree. @@ -58,22 +58,22 @@ Usage: I maintain this is *extremely* dumb behaviour because you can easily add files that should be ignored by accident, unless you manually add the folder - first. However a big TSVN thread froma few years back has defended this + first. However a big TSVN thread from a few years back has defended this bizarre approach as "by design". So to mitigate this, I pre-create the majority of our preferred folder structure ahead of time. Our preferred **workflow** is: 1. All content creation tool files in `$REPO/MediaSrc` (subfolders by type) - * These are typically in formats UE4 doesn't read directly, so outside `Content` - * These files are tracked in SVN + * These are typically in formats that UE4 might not read directly, so outside `Content` + * These files are *tracked* in SVN 1. When exporting, place output (`FBX`, `PNG`, `WAV` etc) in `$REPO/Content` (and subfolders) * These files are *ignored* in SVN because they are derived data * UE4 imports them to a `.uasset` which contains all their contents anyway - 1. All `.uasset` post-imported content in `$REPO/Content` is tracked in SVN (binary) + 1. All `.uasset` post-imported content in `$REPO/Content` is *tracked* in SVN (binary) So the tool pre-creates `MediaSrc`, `Content` and subfolders (if they don't already - exist), and add them to Subversion ahead of time to head off as many quirks + exist), and adds them to Subversion ahead of time to head off as many quirks as possible. 1. **Ignore derived export data in Content folder**