UEScripts/doc/UEInstall.md

14 lines
741 B
Markdown
Raw Normal View History

2022-04-19 12:07:09 +01:00
# How Scripts Locate the Unreal Install
2020-10-08 12:13:40 +01:00
2022-04-19 12:07:09 +01:00
If you're using an installed version of Unreal, the script reads your project file
2020-10-08 12:13:40 +01:00
and automatically finds the location of the tools.
If you're using a source version of UE, or have installed in a non-standard location,
you can define the following environment variables instead:
2022-04-19 12:07:09 +01:00
* **UEROOT** : Set the root directory of installed versions of Unreal (instead of the default e.g. C:\Program Files\Epic Games). The script will find the correct version in subfolders e.g. UE_4.27, UE_5.0
* **UEINSTALL**: Explicitly set the location of the Unreal build you want to use.
2023-09-28 14:12:28 +01:00
The script will just use this directly and assume that the folder it points to on disk contains e.g. Engine/Build/BatchFiles
2020-10-08 12:13:40 +01:00