Commit Graph

  • 413491fd05 Working on a focusable check box for gamepad support Steve Streeting 2021-03-02 12:59:18 +00:00
  • b66805057a Expose OnSelectedOptionChanged to Blueprints Steve Streeting 2021-02-25 13:40:35 +00:00
  • c78d01fe55
    Merge pull request #1 from alpha-channel-games/master Steve Streeting 2020-12-17 10:34:24 +00:00
  • e2dc925ff4 Update MenuStack.cpp to compile on 4.26 grujicbr 2020-12-16 12:59:55 -05:00
  • 77d4925712 Stop logging every input change Steve Streeting 2020-12-02 13:02:43 +00:00
  • d18887c4c2 Document the rich text input image decorator Steve Streeting 2020-11-24 17:34:34 +00:00
  • d81b07871d If height is manually set, derive the width from that not the originally calculated height Steve Streeting 2020-11-24 17:30:12 +00:00
  • df20383558 Now dealing with image size / aspect ratio changes in embedded rich text images Steve Streeting 2020-11-24 15:34:57 +00:00
  • d33ed25bad Dynamic changing of input image embedded in Rich Text now working Steve Streeting 2020-11-24 13:09:00 +00:00
  • 016e3977cf Pass initial sprite to Slate widget, it can't look it up because Construct happens in another thread? Steve Streeting 2020-11-24 12:01:03 +00:00
  • 1904476cc4 Cannot support custom theme in decorator, UE provides no UI to edit properties of decorators Steve Streeting 2020-11-24 12:00:27 +00:00
  • 3273836f3d Make SetBrushFromAtlas static for convenience Steve Streeting 2020-11-24 11:58:48 +00:00
  • 4c22341052 Even more safety Steve Streeting 2020-11-23 12:52:55 +00:00
  • 38d126ac64 Init state Steve Streeting 2020-11-23 12:43:11 +00:00
  • 6ad5b24b5f Safety check - if you ever call GetSubsystem() in editor code it crashes Steve Streeting 2020-11-23 12:42:54 +00:00
  • 3a209b3cfb First pass of creating an inline rich text image based on input mappings Steve Streeting 2020-11-23 11:52:37 +00:00
  • 183a601170 Useful utility to set Brush content from a sprite without using a UImage Steve Streeting 2020-11-23 11:50:40 +00:00
  • b5bdc5141c Remove unnecessary includes Steve Streeting 2020-11-23 11:50:06 +00:00
  • a2ca3076e9 Refactor input image lookup logic into GameSubsystem so it can be reused elsewhere Steve Streeting 2020-11-20 17:40:55 +00:00
  • 70bce95d3b Mention SetFocusProperly Steve Streeting 2020-11-20 15:04:41 +00:00
  • b1b790d38e Mention FocusableUserWidget in FocusablePanel docs Steve Streeting 2020-11-20 15:01:53 +00:00
  • 9545382d1b Document the auto focus behaviour added to FocusableUserWidget Steve Streeting 2020-11-20 15:00:08 +00:00
  • a4f6647cf6 Auto-focus system now not dependent on MenuStack, just FocusableUserWidget Steve Streeting 2020-11-19 16:41:04 +00:00
  • 918ccc5cc2 Make MenuStack::RemoveFromParent automatically close all menus remaining in the stack Steve Streeting 2020-11-19 15:17:12 +00:00
  • 9bcfeba9d7 Make Back and Instant Close inputs configurable in MenuStack (and removable) Steve Streeting 2020-11-19 15:16:39 +00:00
  • 0baefab436 Safety checks over PlayerController on shutdown in MenuStack Steve Streeting 2020-11-19 15:05:46 +00:00
  • 793e56051d Safety check Steve Streeting 2020-11-19 13:36:02 +00:00
  • c964c990c0 Oops forgot new files Steve Streeting 2020-11-19 13:35:53 +00:00
  • 5af66f2243 Add MenuSystem which is capable of handling to focus between multiple MenuStacks, so that a closed stack can give focus back to the next most important stack automatically Steve Streeting 2020-11-19 13:33:22 +00:00
  • f75706abc4 Make MenuStack able to restore input modes, game pause state and mouse pointer on exit Steve Streeting 2020-11-18 15:47:50 +00:00
  • 9e13cc8d53 Separated the ability of a user widget to intercept all input into its own thing Steve Streeting 2020-11-18 15:12:01 +00:00
  • 983396f86a Document option widget Steve Streeting 2020-10-27 14:12:55 +00:00
  • 532ab9bc79 Expose more function to blueprints Steve Streeting 2020-10-27 14:05:36 +00:00
  • d0bbcc6c69 Moved default focus rendering info to focus button page Steve Streeting 2020-10-27 11:49:00 +00:00
  • e68c680fd9 Make widget summary more readable Steve Streeting 2020-10-27 11:48:22 +00:00
  • 6f35abb62a Add FocusablePanel doc Steve Streeting 2020-10-27 11:47:51 +00:00
  • 4515692e71 Merge branch 'master' of github.com:sinbad/StevesUEHelpers Steve Streeting 2020-10-27 10:17:56 +00:00
  • 004528223c Added FocusableButton docs Steve Streeting 2020-10-27 10:17:52 +00:00
  • c0650d2c09 Seems we need to SynchronizeProperties more often to make sure slate widgets get style Steve Streeting 2020-10-26 17:40:32 +00:00
  • 7baf07f29b Support setting up Options widget content in design view Steve Streeting 2020-10-26 17:40:02 +00:00
  • 526b2fed1b Document how MenuStack is a good place to change input mode, game pause etc Steve Streeting 2020-10-26 15:42:15 +00:00
  • 23585b1ae1 Fix case on link Steve Streeting 2020-10-26 15:36:56 +00:00
  • 96509250c8 Document the GameViewportClient customisation Steve Streeting 2020-10-26 15:35:47 +00:00
  • c107be9d7b Add gif for InputImage as example Steve Streeting 2020-10-26 15:11:35 +00:00
  • 52915aa105 MenuStack can now change the input mode, game pause and mouse visibility on enter & exit if required Steve Streeting 2020-10-26 14:57:33 +00:00
  • 167741cfbb Add dedicated UiTheme docs, and document InputImage Steve Streeting 2020-10-26 13:05:41 +00:00
  • 03e6b8f543 Add link to examples project Steve Streeting 2020-10-23 17:53:08 +01:00
  • e4d22dc20e Example of pushing a menu by class Steve Streeting 2020-10-23 17:46:15 +01:00
  • eaca0d4a18 Menus section first draft Steve Streeting 2020-10-23 17:38:23 +01:00
  • 0b26f9b937 Tweaked images a little and reduced game instance discussion in root Steve Streeting 2020-10-23 13:03:13 +01:00
  • b56b9e65b8 Move input and widgets docs to their own pages Steve Streeting 2020-10-23 12:54:17 +01:00
  • 2ddf73b012 Stubbing out the widget documentation Steve Streeting 2020-10-23 12:32:13 +01:00
  • 0fd38e1869 Merge branch 'master' of github.com:sinbad/StevesUEHelpers Steve Streeting 2020-10-23 11:57:33 +01:00
  • 78c824754b Tweaked install instructions a little Steve Streeting 2020-10-23 11:57:29 +01:00
  • 0f2c000939 Enabling UMenuBase to set its own input mode, mouse pointer and game paused & to be used outside of UMenuStack Steve Streeting 2020-10-20 15:16:50 +01:00
  • f6cd57c5ee Fix InputImage not adjusting its layout if you switch to an image with a different size Steve Streeting 2020-10-16 15:11:44 +01:00
  • cbca5e9cc9 Allow SetFocusProperly to be called by blueprints Steve Streeting 2020-10-09 17:53:37 +01:00
  • 407eedf59c Added GH link Steve Streeting 2020-10-05 17:08:29 +01:00
  • 328510e8e0
    Update ReadMe.md Steve Streeting 2020-09-23 12:33:58 +01:00
  • b7b8fa81ca Change log category name for UI messages Steve Streeting 2020-09-17 16:30:38 +01:00
  • 6986921439 Code moved into separate repo Steve Streeting 2020-09-14 17:00:52 +01:00