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Make a note of the reason why component isn't editable on level instances
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@ -11,6 +11,7 @@ UStevesEditorVisComponent::UStevesEditorVisComponent(const FObjectInitializer& O
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PrimaryComponentTick.bCanEverTick = false;
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SetCastShadow(false);
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#if WITH_EDITORONLY_DATA
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// Note: this makes this component invisible on level instances, not sure why
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SetIsVisualizationComponent(true);
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#endif
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SetHiddenInGame(true);
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