Change log category name for UI messages

This commit is contained in:
Steve Streeting 2020-09-17 16:30:38 +01:00
parent 6986921439
commit b7b8fa81ca
5 changed files with 13 additions and 13 deletions

View File

@ -94,6 +94,6 @@ void UMenuBase::EmbedInParent()
ParentStack->MenuContainer->SetContent(this);
}
else
UE_LOG(LogCustomUI, Error, TEXT("Cannot embed %s in parent, missing container"), *this->GetName())
UE_LOG(LogStevesUI, Error, TEXT("Cannot embed %s in parent, missing container"), *this->GetName())
}

View File

@ -123,7 +123,7 @@ void UMenuStack::PopMenuIfTop(UMenuBase* UiMenuBase, bool bWasCancel)
}
else
{
UE_LOG(LogCustomUI, Error, TEXT("Tried to pop menu %s but it wasn't the top level"), *UiMenuBase->GetName());
UE_LOG(LogStevesUI, Error, TEXT("Tried to pop menu %s but it wasn't the top level"), *UiMenuBase->GetName());
}
}

View File

@ -19,29 +19,29 @@ void UOptionWidgetBase::NativeConstruct()
ClearOptions();
}
else
UE_LOG(LogCustomUI, Error, TEXT("StevesGameSubsystem is missing!"));
UE_LOG(LogStevesUI, Error, TEXT("StevesGameSubsystem is missing!"));
// Check we can bind everything we need, bind click
if (!MouseVersion)
UE_LOG(LogCustomUI, Error, TEXT("%s should have a MouseVersion instance."), *this->GetClass()->GetName());
UE_LOG(LogStevesUI, Error, TEXT("%s should have a MouseVersion instance."), *this->GetClass()->GetName());
if (!GamepadVersion)
UE_LOG(LogCustomUI, Error, TEXT("%s should have a GamepadVersion instance."), *this->GetClass()->GetName());
UE_LOG(LogStevesUI, Error, TEXT("%s should have a GamepadVersion instance."), *this->GetClass()->GetName());
if (MouseUpButton)
MouseUpButton->OnClicked.AddDynamic(this, &UOptionWidgetBase::MouseUpClicked);
else
UE_LOG(LogCustomUI, Error, TEXT("%s should have a MouseUpButton instance."), *this->GetClass()->GetName());
UE_LOG(LogStevesUI, Error, TEXT("%s should have a MouseUpButton instance."), *this->GetClass()->GetName());
if (MouseDownButton)
MouseDownButton->OnClicked.AddDynamic(this, &UOptionWidgetBase::MouseDownClicked);
else
UE_LOG(LogCustomUI, Error, TEXT("%s should have a MouseDownButton instance."), *this->GetClass()->GetName());
UE_LOG(LogStevesUI, Error, TEXT("%s should have a MouseDownButton instance."), *this->GetClass()->GetName());
if (!MouseUpImage)
UE_LOG(LogCustomUI, Error, TEXT("%s should have a MouseUpImage instance."), *this->GetClass()->GetName());
UE_LOG(LogStevesUI, Error, TEXT("%s should have a MouseUpImage instance."), *this->GetClass()->GetName());
if (!MouseDownImage)
UE_LOG(LogCustomUI, Error, TEXT("%s should have a MouseDownImage instance."), *this->GetClass()->GetName());
UE_LOG(LogStevesUI, Error, TEXT("%s should have a MouseDownImage instance."), *this->GetClass()->GetName());
if (!GamepadUpImage)
UE_LOG(LogCustomUI, Error, TEXT("%s should have a GamepadUpImage instance."), *this->GetClass()->GetName());
UE_LOG(LogStevesUI, Error, TEXT("%s should have a GamepadUpImage instance."), *this->GetClass()->GetName());
if (!GamepadDownImage)
UE_LOG(LogCustomUI, Error, TEXT("%s should have a GamepadDownImage instance."), *this->GetClass()->GetName());
UE_LOG(LogStevesUI, Error, TEXT("%s should have a GamepadDownImage instance."), *this->GetClass()->GetName());
}

View File

@ -7,7 +7,7 @@
#include "Components/PanelWidget.h"
#include "Components/Widget.h"
DEFINE_LOG_CATEGORY(LogCustomUI);
DEFINE_LOG_CATEGORY(LogStevesUI);
UWidget* FindWidgetFromSlate(SWidget* SW, UWidget* Parent)
{

View File

@ -5,7 +5,7 @@
class UWidget;
class SWidget;
DECLARE_LOG_CATEGORY_EXTERN(LogCustomUI, Warning, Warning)
DECLARE_LOG_CATEGORY_EXTERN(LogStevesUI, Warning, Warning)
/**