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Comment fix
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@ -29,7 +29,7 @@ void AStevesReplicatedPhysicsActor::BeginPlay()
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if (IsServer())
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{
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// Server collision. Block all but allow pawns through
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// Subclasses can change this if they like you can change t
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// Subclasses can change this if they like
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MeshComp->SetCollisionResponseToAllChannels(ECR_Block);
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MeshComp->SetCollisionResponseToChannel(ECC_Pawn, ECR_Overlap);
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MeshComp->SetSimulatePhysics(true);
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