diff --git a/Source/StevesUEHelpers/Private/StevesReplicatedPhysicsActor.cpp b/Source/StevesUEHelpers/Private/StevesReplicatedPhysicsActor.cpp index 2b6c816..ab6388e 100644 --- a/Source/StevesUEHelpers/Private/StevesReplicatedPhysicsActor.cpp +++ b/Source/StevesUEHelpers/Private/StevesReplicatedPhysicsActor.cpp @@ -29,7 +29,7 @@ void AStevesReplicatedPhysicsActor::BeginPlay() if (IsServer()) { // Server collision. Block all but allow pawns through - // Subclasses can change this if they like you can change t + // Subclasses can change this if they like MeshComp->SetCollisionResponseToAllChannels(ECR_Block); MeshComp->SetCollisionResponseToChannel(ECC_Pawn, ECR_Overlap); MeshComp->SetSimulatePhysics(true);