mirror of
https://github.com/sinbad/StevesUEHelpers.git
synced 2025-02-23 17:45:23 +00:00
Fix non-editor builds
This commit is contained in:
parent
d861e3b413
commit
8b87c62c03
@ -104,7 +104,9 @@ AActor* UStevesPooledActorSystem::SpawnNewActor(UClass* Class, const FVector& Lo
|
|||||||
Params.NameMode = FActorSpawnParameters::ESpawnActorNameMode::Requested;
|
Params.NameMode = FActorSpawnParameters::ESpawnActorNameMode::Requested;
|
||||||
Params.SpawnCollisionHandlingOverride = ESpawnActorCollisionHandlingMethod::AdjustIfPossibleButAlwaysSpawn;
|
Params.SpawnCollisionHandlingOverride = ESpawnActorCollisionHandlingMethod::AdjustIfPossibleButAlwaysSpawn;
|
||||||
AActor* Ret = GetWorld()->SpawnActor(Class, &Location, &Rotation, Params);
|
AActor* Ret = GetWorld()->SpawnActor(Class, &Location, &Rotation, Params);
|
||||||
|
#if WITH_EDITOR
|
||||||
Ret->SetActorLabel(Ret->GetName());
|
Ret->SetActorLabel(Ret->GetName());
|
||||||
|
#endif
|
||||||
return Ret;
|
return Ret;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Loading…
x
Reference in New Issue
Block a user