diff --git a/Source/StevesUEHelpers/Private/StevesPooledActorSystem.cpp b/Source/StevesUEHelpers/Private/StevesPooledActorSystem.cpp index eb28fca..148ffdd 100644 --- a/Source/StevesUEHelpers/Private/StevesPooledActorSystem.cpp +++ b/Source/StevesUEHelpers/Private/StevesPooledActorSystem.cpp @@ -104,7 +104,9 @@ AActor* UStevesPooledActorSystem::SpawnNewActor(UClass* Class, const FVector& Lo Params.NameMode = FActorSpawnParameters::ESpawnActorNameMode::Requested; Params.SpawnCollisionHandlingOverride = ESpawnActorCollisionHandlingMethod::AdjustIfPossibleButAlwaysSpawn; AActor* Ret = GetWorld()->SpawnActor(Class, &Location, &Rotation, Params); +#if WITH_EDITOR Ret->SetActorLabel(Ret->GetName()); +#endif return Ret; }