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In UE5 FGCObjects must implement GetReferencerName()
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@ -50,6 +50,13 @@ void FStevesTextureRenderTargetPool::AddReferencedObjects(FReferenceCollector& C
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Collector.AddReferencedObjects(UnreservedTextures);
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Collector.AddReferencedObjects(UnreservedTextures);
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}
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}
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#if ENGINE_MAJOR_VERSION >= 5
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FString FStevesTextureRenderTargetPool::GetReferencerName() const
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{
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return "FStevesTextureRenderTargetPool";
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}
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#endif
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FStevesTextureRenderTargetReservationPtr FStevesTextureRenderTargetPool::ReserveTexture(FIntPoint Size,
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FStevesTextureRenderTargetReservationPtr FStevesTextureRenderTargetPool::ReserveTexture(FIntPoint Size,
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ETextureRenderTargetFormat Format, const UObject* Owner)
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ETextureRenderTargetFormat Format, const UObject* Owner)
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{
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{
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@ -110,7 +110,11 @@ public:
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// FGCObject
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// FGCObject
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virtual void AddReferencedObjects(FReferenceCollector& Collector) override;
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virtual void AddReferencedObjects(FReferenceCollector& Collector) override;
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#if ENGINE_MAJOR_VERSION >= 5
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// FGCObject
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virtual FString GetReferencerName() const override;
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#endif
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/**
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/**
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* Reserve a texture for use as a render target. This will create a new texture target if needed.
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* Reserve a texture for use as a render target. This will create a new texture target if needed.
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* @param Size The dimensions of the texture
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* @param Size The dimensions of the texture
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