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Remove requirement for C++ 20
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@ -4,9 +4,8 @@
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UStevesSpringArmComponent::UStevesSpringArmComponent()
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UStevesSpringArmComponent::UStevesSpringArmComponent(): bEnableSmoothCollisionAvoidance(1)
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{
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{
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}
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}
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FVector UStevesSpringArmComponent::BlendLocations(const FVector& DesiredArmLocation,
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FVector UStevesSpringArmComponent::BlendLocations(const FVector& DesiredArmLocation,
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@ -13,7 +13,7 @@ class STEVESUEHELPERS_API UStevesSpringArmComponent : public USpringArmComponent
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public:
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public:
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/// Whether to move the camera smoothly to avoid collisions rather than jumping instantly
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/// Whether to move the camera smoothly to avoid collisions rather than jumping instantly
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=CameraCollision)
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=CameraCollision)
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uint32 bEnableSmoothCollisionAvoidance : 1 = true;
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uint32 bEnableSmoothCollisionAvoidance : 1;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=CameraCollision)
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=CameraCollision)
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float SmoothCollisionAvoidanceSpeed = 5;
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float SmoothCollisionAvoidanceSpeed = 5;
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