From 1e5fca94a22f6426eb75983bdadca69a347e47a0 Mon Sep 17 00:00:00 2001 From: Steve Streeting Date: Mon, 22 Jul 2024 11:48:27 +0100 Subject: [PATCH] Remove requirement for C++ 20 --- Source/StevesUEHelpers/Private/StevesSpringArmComponent.cpp | 3 +-- Source/StevesUEHelpers/Public/StevesSpringArmComponent.h | 2 +- 2 files changed, 2 insertions(+), 3 deletions(-) diff --git a/Source/StevesUEHelpers/Private/StevesSpringArmComponent.cpp b/Source/StevesUEHelpers/Private/StevesSpringArmComponent.cpp index 6643553..c4fb6ed 100644 --- a/Source/StevesUEHelpers/Private/StevesSpringArmComponent.cpp +++ b/Source/StevesUEHelpers/Private/StevesSpringArmComponent.cpp @@ -4,9 +4,8 @@ -UStevesSpringArmComponent::UStevesSpringArmComponent() +UStevesSpringArmComponent::UStevesSpringArmComponent(): bEnableSmoothCollisionAvoidance(1) { - } FVector UStevesSpringArmComponent::BlendLocations(const FVector& DesiredArmLocation, diff --git a/Source/StevesUEHelpers/Public/StevesSpringArmComponent.h b/Source/StevesUEHelpers/Public/StevesSpringArmComponent.h index 099f8a5..2179215 100644 --- a/Source/StevesUEHelpers/Public/StevesSpringArmComponent.h +++ b/Source/StevesUEHelpers/Public/StevesSpringArmComponent.h @@ -13,7 +13,7 @@ class STEVESUEHELPERS_API UStevesSpringArmComponent : public USpringArmComponent public: /// Whether to move the camera smoothly to avoid collisions rather than jumping instantly UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=CameraCollision) - uint32 bEnableSmoothCollisionAvoidance : 1 = true; + uint32 bEnableSmoothCollisionAvoidance : 1; UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=CameraCollision) float SmoothCollisionAvoidanceSpeed = 5;