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@ -114,7 +114,7 @@ started to slot into place
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happens in, naming the robots after CPU assembler mnemonics (even M68k ones!),
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and naming entities found in levels in a similar fashion.
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- Time limits for levels can be explained as runtime limits on the
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program the robots were working in.
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program the robots are working in.
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- With the scope of more memory, CPU power, and graphics power, I can
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allow larger levels, and more programming steps per robot.
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@ -178,7 +178,7 @@ gone the way of so many shops like it.
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DataStorm (another game in that pack, a Defender clone) was another source of endless
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familiar competition as we battled for increasingly ludicrous high scores.
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[^4]: Modifying type-in programs in where it started, and it just went down-hill from there.
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[^5]: One Amiga game had come close... i was almost ready to get some friends to
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[^5]: One Amiga game had come close... I was almost ready to get some friends to
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test it when the 40MB hard drive that all the game sources were on shat itself.
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I had no backups. Now I make backups.
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[^6]: I swear they bloody multiply. Leave a few boxes in the attic, and next time
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