diff --git a/docs/projectshinar/history.md b/docs/projectshinar/history.md index c6f7510..f3f8966 100755 --- a/docs/projectshinar/history.md +++ b/docs/projectshinar/history.md @@ -114,7 +114,7 @@ started to slot into place happens in, naming the robots after CPU assembler mnemonics (even M68k ones!), and naming entities found in levels in a similar fashion. - Time limits for levels can be explained as runtime limits on the - program the robots were working in. + program the robots are working in. - With the scope of more memory, CPU power, and graphics power, I can allow larger levels, and more programming steps per robot. @@ -178,7 +178,7 @@ gone the way of so many shops like it. DataStorm (another game in that pack, a Defender clone) was another source of endless familiar competition as we battled for increasingly ludicrous high scores. [^4]: Modifying type-in programs in where it started, and it just went down-hill from there. -[^5]: One Amiga game had come close... i was almost ready to get some friends to +[^5]: One Amiga game had come close... I was almost ready to get some friends to test it when the 40MB hard drive that all the game sources were on shat itself. I had no backups. Now I make backups. [^6]: I swear they bloody multiply. Leave a few boxes in the attic, and next time