mirror of
https://github.com/sinbad/UEScripts.git
synced 2025-02-23 13:15:23 +00:00
180 lines
6.1 KiB
PowerShell
180 lines
6.1 KiB
PowerShell
[CmdletBinding()] # Fail on unknown args
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param (
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[string]$mode,
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[string]$src,
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[switch]$nocloseeditor = $false,
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[switch]$dryrun = $false,
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[switch]$help = $false
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)
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function Print-Usage {
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Write-Output "Steve's Unreal Build Tool"
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Write-Output " This is a WIP, only builds for dev right now"
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Write-Output "Usage:"
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Write-Output " ue-build.ps1 [[-mode:]<dev|test|prod>] [[-src:]sourcefolder] [Options]"
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Write-Output " "
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Write-Output " -mode : Build mode"
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Write-Output " : dev = build Development Editor, dlls only (default)"
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Write-Output " : cleandev = build Development Editor CLEANLY"
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Write-Output " : test = build Development and pacakge for test"
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Write-Output " : prod = build Shipping and package for production"
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Write-Output " -src : Source folder (current folder if omitted)"
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Write-Output " : (should be root of project)"
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Write-Output " -nocloseeditor : Don't close Unreal editor (this will prevent DLL cleanup)"
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Write-Output " -dryrun : Don't perform any actual actions, just report on what you would do"
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Write-Output " -help : Print this help"
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Write-Output " "
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Write-Output "Environment Variables:"
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Write-Output " UEINSTALL : Use a specific Unreal install."
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Write-Output " : Default is to find one based on project version, under UEROOT"
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Write-Output " UEROOT : Parent folder of all binary Unreal installs (detects version). "
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Write-Output " : Default C:\Program Files\Epic Games"
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Write-Output " "
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}
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$ErrorActionPreference = "Stop"
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if ($help) {
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Print-Usage
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Exit 0
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}
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if (-not $mode) {
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$mode = "dev"
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}
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if ($src.Length -eq 0) {
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$src = "."
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Write-Verbose "-src not specified, assuming current directory"
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}
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if (-not ($mode -in @('dev', 'cleandev', 'test', 'prod'))) {
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Print-Usage
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Write-Output "ERROR: Invalid mode argument: $mode"
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Exit 3
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}
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. $PSScriptRoot\inc\buildtargets.ps1
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$result = 0
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try {
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if ($src -ne ".") { Push-Location $src }
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Write-Output "-- Build process starting --"
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# Locate Unreal project file
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$uprojfile = Get-ChildItem *.uproject | Select-Object -expand Name
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if (-not $uprojfile) {
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throw "No Unreal project file found in $(Get-Location)! Aborting."
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}
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if ($uprojfile -is [array]) {
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throw "Multiple Unreal project files found in $(Get-Location)! Aborting."
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}
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# In PS 6.0+ we could use Split-Path -LeafBase but let's stick with built-in PS 5.1
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$uprojname = [System.IO.Path]::GetFileNameWithoutExtension($uprojfile)
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if ($dryrun) {
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Write-Output "Would build $uprojname for $mode"
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} else {
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Write-Output "Building $uprojname for $mode"
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}
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# Check version number of Unreal project so we know which version to run
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# We can read this from .uproject which is JSON
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$uproject = Get-Content $uprojfile | ConvertFrom-Json
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$uversion = $uproject.EngineAssociation
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Write-Output "Engine version is $uversion"
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# UEINSTALL env var should point at the root of the *specific version* of
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# Unreal you want to use. This is mainly for use in source builds, default is
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# to build it from version number and root of all UE binary installs
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$uinstall = $Env:UEINSTALL
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# Backwards compat with old env var
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if (-not $uinstall) {
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$uinstall = $Env:UE4INSTALL
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}
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if (-not $uinstall) {
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# UEROOT should be the parent folder of all UE versions
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$uroot = $Env:UEROOT
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# Backwards compat with old env var
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if (-not $uroot) {
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$uroot = $Env:UE4ROOT
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}
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if (-not $uroot) {
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$uroot = "C:\Program Files\Epic Games"
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}
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$uinstall = Join-Path $uroot "UE_$uversion"
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}
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# Test we can find Build.bat
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$batchfolder = Join-Path "$uinstall" "Engine\Build\BatchFiles"
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$buildbat = Join-Path "$batchfolder" "Build.bat"
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if (-not (Test-Path $buildbat -PathType Leaf)) {
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throw "Build.bat missing at $buildbat : Aborting"
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}
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$buildargs = ""
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switch ($mode) {
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'dev' {
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# Stolen from the VS project settings because boy is this badly documented
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# The -Project seems to be needed, as is the -FromMsBuild
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# -Project has to point at the ABSOLUTE PATH of the uproject
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$uprojfileabs = Join-Path "$(Get-Location)" $uprojfile
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$target = Find-DefaultTarget $src "Editor"
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$buildargs = "$target Win64 Development -Project=`"${uprojfileabs}`" -WaitMutex -FromMsBuild"
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}
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'cleandev' {
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$uprojfileabs = Join-Path "$(Get-Location)" $uprojfile
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$target = Find-DefaultTarget $src "Editor"
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$buildargs = "$target Win64 Development -Project=`"${uprojfileabs}`" -WaitMutex -FromMsBuild -clean"
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}
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'test' {
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$uprojfileabs = Join-Path "$(Get-Location)" $uprojfile
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$target = Find-DefaultTarget $src "Game"
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$buildargs = "$target Win64 Test -Project=`"${uprojfileabs}`" -WaitMutex -FromMsBuild -clean"
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}
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'prod' {
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$uprojfileabs = Join-Path "$(Get-Location)" $uprojfile
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$target = Find-DefaultTarget $src "Game"
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$buildargs = "$target Win64 Shipping -Project=`"${uprojfileabs}`" -WaitMutex -FromMsBuild -clean"
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}
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default {
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# TODO
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# We probably want to use custom launch profiles for this
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Write-Output "Mode '$mode' is not supported yet"
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}
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}
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if ($dryrun) {
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Write-Output "Would run: build.bat $buildargs"
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} else {
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Write-Verbose "Running $buildbat $buildargs"
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$proc = Start-Process $buildbat $buildargs -Wait -PassThru -NoNewWindow
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if ($proc.ExitCode -ne 0) {
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$code = $proc.ExitCode
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throw "*** Build exited with code $code, see above"
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}
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}
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Write-Output "-- Build process finished OK --"
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} catch {
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Write-Output "ERROR: $($_.Exception.Message)"
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$result = 9
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} finally {
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if ($src -ne ".") { Pop-Location }
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}
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Exit $result
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