Commit Graph

  • 8328051da8 Remove CompressPak from config structure as well Steve Streeting 2020-10-06 14:57:21 +01:00
  • db1b6e9381 Respect "Pak" option. Remove "CompressedPak", seems to have been removed from UE Steve Streeting 2020-10-06 13:03:51 +01:00
  • e166fb5e84 Support CookAllMaps, MapsIncluded, MapsExcluded, via -Map=Foo+Bar argument Steve Streeting 2020-10-06 12:48:10 +01:00
  • eacdfac2ec Pass ExtraBuildArguments from variant to RunUAT Steve Streeting 2020-10-06 12:12:25 +01:00
  • f2b29b4055 Support command-line specified variants Steve Streeting 2020-10-06 12:08:41 +01:00
  • 93c2e09ad5 Respect DefaultVariants config var Steve Streeting 2020-10-06 11:40:51 +01:00
  • a8bcbb131a Tidy up Steve Streeting 2020-10-05 17:36:31 +01:00
  • 38ee921ef7 Don't use PsIni to update DefauleGame.ini, it screws up with nested arrays. Do it manually Steve Streeting 2020-10-05 17:21:33 +01:00
  • d0bd9780ec Actually call RunUAT Steve Streeting 2020-10-05 17:04:41 +01:00
  • 88936073fa Fix argument Steve Streeting 2020-10-05 17:04:35 +01:00
  • 304a7e9adb Silence ArrayList.Add Steve Streeting 2020-10-05 16:21:05 +01:00
  • 86dee520dd Use refactored close function in cleanup Steve Streeting 2020-10-05 16:20:29 +01:00
  • d32cb280b6 Close the UE editor automatically Steve Streeting 2020-10-05 16:18:30 +01:00
  • b55086e28c Building up the RunUAT command. Dealing with non-Windows platforms Steve Streeting 2020-10-05 17:42:13 +01:00
  • f7991941c3 Include PsIni dependency in docs Steve Streeting 2020-10-05 15:05:30 +01:00
  • eade9b6bc1 Compatibility with Powershell 7+ Steve Streeting 2020-10-05 15:05:17 +01:00
  • 2966cf3be0 Actually locate UE install Steve Streeting 2020-10-05 14:30:52 +01:00
  • a286706180 Report UE version & install Steve Streeting 2020-10-05 13:26:41 +01:00
  • c9b893b051 Read uproject and determine UE version Steve Streeting 2020-10-05 13:26:09 +01:00
  • 88220f4f61 Find uproject file Steve Streeting 2020-10-05 13:14:23 +01:00
  • 3025a8d714 Be explicit about srcfolder Steve Streeting 2020-10-05 12:30:51 +01:00
  • 8d78f7b225 Started work on packaging script, still WIP Steve Streeting 2020-10-02 18:27:56 +01:00
  • f0bbab4c79 Update git scripts submodule Steve Streeting 2020-09-18 11:09:00 +01:00
  • cd9ca1508a Added "cleandev" target to clean out stale builds Steve Streeting 2020-09-08 19:12:12 +01:00
  • c82c10b362 Stop using rebase in the get latest script Steve Streeting 2020-08-11 11:52:03 +01:00
  • 31885b6032 Pick up new git scripts Steve Streeting 2020-08-07 17:13:57 +01:00
  • 10c136fc67 Go back to standard stash, is safe after all Steve Streeting 2020-08-06 17:13:15 +01:00
  • 537c4e0618 Using git-lfs-safe-stash script (added my git scripts submodule) Steve Streeting 2020-08-06 15:57:17 +01:00
  • 6f604ab3e4 Default to NOT pruning LFS, because that deletes LFS content only referenced by stashes right now Steve Streeting 2020-08-06 12:49:35 +01:00
  • 284d3e82ec Don't cleanup in build tool, do it in get latest before pull (and close editor earlier) Steve Streeting 2020-08-04 16:02:25 +01:00
  • e670d33c44 Recurse submodules when pulling Steve Streeting 2020-08-04 16:02:02 +01:00
  • e48cd86dcf Clean up Live Coding patch files Steve Streeting 2020-07-22 12:02:53 +01:00
  • 5a6d9e4efa Ignore submodules when figuring out whether there are local changes Steve Streeting 2020-06-21 14:35:54 +01:00
  • 4f5fde800c Clean up all modules in the UE4 project, not just the main one Steve Streeting 2020-06-12 11:39:59 +01:00
  • c38f14b2d7 Correct usage text Steve Streeting 2020-05-29 12:20:54 +01:00
  • ca2da44266 Detect if using Git or not Steve Streeting 2020-05-29 12:19:22 +01:00
  • b1c80c1877 Add separate Cleanup script which includes LFS prune as an option Steve Streeting 2020-05-29 12:17:31 +01:00
  • 9af9506c33 Note that SVN info is old now Steve Streeting 2020-05-28 12:03:14 +01:00
  • 6272ce3c70 Update ReadMe to indicate using Git now Steve Streeting 2020-05-28 11:51:10 +01:00
  • 890c3f8cdc Get latest script updated to handle Git Steve Streeting 2020-05-25 09:56:34 +01:00
  • bc800cebf8 Check out my UE4 Git plugin version for UE 4.24 Steve Streeting 2020-05-24 15:31:18 +01:00
  • 0dc64b8fc3 Update DefaultEngine.ini to add magic SkipSourceControlCheckForEditablePackages option Steve Streeting 2020-05-21 18:24:07 +01:00
  • f41fe52bab Git setup script Steve Streeting 2020-05-21 17:54:00 +01:00
  • 298f758da2 Don't enforce locking on original files like blend etc, just uasset/umap Steve Streeting 2020-05-15 15:38:20 +01:00
  • 3863f85003 Check result from build script Steve Streeting 2020-05-15 11:38:03 +01:00
  • 42b1ef5eea Add *.blend1 to global ignores, we never need those Steve Streeting 2020-05-14 12:09:30 +01:00
  • 7cf249f05d Report the engine version on build Steve Streeting 2020-05-12 16:05:46 +01:00
  • 61e7b402be Default to 'dev' build Steve Streeting 2020-05-12 14:11:01 +01:00
  • bd85c82dee Add get latest script which also calls build Steve Streeting 2020-05-12 11:39:54 +01:00
  • 9eec5fb0f3 Better reporting Steve Streeting 2020-05-12 11:39:42 +01:00
  • 4985075d8a Tidy up comments Steve Streeting 2020-05-12 10:43:17 +01:00
  • e407545d19 Clean up Hot Reload DLLs Steve Streeting 2020-05-11 16:55:01 +01:00
  • 446f6c8da6 Capture output of the build for better reporting Steve Streeting 2020-05-11 16:41:56 +01:00
  • a9f604aa1a Actually building for Development Editor mode Steve Streeting 2020-05-11 15:53:25 +01:00
  • a190a9b07e Document environment variables in usage Steve Streeting 2020-05-11 14:57:10 +01:00
  • bbec3852f6 Starting a UE4 build script Steve Streeting 2020-05-11 12:29:07 +01:00
  • 323550e934 Remove Audio folder, if using FMOD it has to be in Content/FMOD anyway Steve Streeting 2020-04-29 14:48:47 +01:00
  • ba03deb00b Doc tweawks: GH markdown renderer doesn't look great with blockquote bullets Steve Streeting 2020-04-23 16:19:20 +01:00
  • 0cd1b113e0 Reorganised docs so easier to follow Steve Streeting 2020-04-23 16:18:21 +01:00
  • 452342cc59 Added docs for ground-up repo creation script Steve Streeting 2020-04-23 15:53:46 +01:00
  • fee7fd0662 Fix not creating branches/tags folders Steve Streeting 2020-04-23 15:33:39 +01:00
  • 7ce5fa40d6 Add script for creating a new repo from scratch Steve Streeting 2020-04-23 15:29:15 +01:00
  • 1f5ee43bfc Ignore missing properties on completely blank repos Steve Streeting 2020-04-23 15:28:56 +01:00
  • 8692a1acfa Clarify usage in help Steve Streeting 2020-04-23 15:28:30 +01:00
  • 18c4c1bd2c Typos Steve Streeting 2020-04-22 11:41:24 +01:00
  • bea00e604f Added docs Steve Streeting 2020-04-22 11:30:12 +01:00
  • b571163cc0 Create MediaSrc folders as well, combine Content folder creation Steve Streeting 2020-04-22 10:30:24 +01:00
  • 29c03936ea Create base content folders ahead of time so ignores work Steve Streeting 2020-04-22 10:04:30 +01:00
  • 5cd726db73 Prevent ArrayList.Add from printing index when merging props Steve Streeting 2020-04-22 09:54:15 +01:00
  • 175282bf69 Fix duplicated items in prop merge Steve Streeting 2020-04-22 09:49:17 +01:00
  • 693dce9e74 Implemented merging properties rather than replacing them Steve Streeting 2020-04-21 17:22:12 +01:00
  • 555240e080 Add a few more types that need locks in case they're added Steve Streeting 2020-04-21 15:49:57 +01:00
  • 048dd4db43 Initial version of UE4 Subversion repo setup script Steve Streeting 2020-04-21 15:44:01 +01:00