Steve Streeting
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40c0bc31bb
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Fix ue-build.ps1 when modules are named differently to uproject
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2023-06-26 10:45:48 +01:00 |
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Steve Streeting
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cf7fe1d821
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Add utility to build plugins & change dir names to differentiate
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2023-06-15 15:04:15 +01:00 |
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Steve Streeting
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f21dff2084
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Support multiple EngineVersions
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2023-06-14 15:29:44 +01:00 |
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Steve Streeting
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5202e2e63b
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Should be PluginFile not ProjectFile
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2023-06-14 15:29:31 +01:00 |
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Steve Streeting
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c39b450f86
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Working on plugin packaging (for marketplace) script
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2023-06-14 11:23:56 +01:00 |
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Steve Streeting
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94885e028c
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Update platform target names for UE5
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2022-04-20 16:18:35 +01:00 |
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Steve Streeting
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b3df8fa5b8
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Fix UE5 editor exe name for closing editor
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2022-04-19 12:20:56 +01:00 |
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Steve Streeting
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e87b45e948
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First try UE5 compatibility update
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2022-04-19 12:07:09 +01:00 |
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Steve Streeting
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552f972bf5
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Added sync tool for derived _BuiltData.uasset files
The idea is to be able to omit these from git-lfs and sync them via other means
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2021-05-13 17:30:25 +01:00 |
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Steve Streeting
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ef3140dc50
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Fix incorrect SteamLogin variable
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2020-10-30 09:22:18 +00:00 |
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Steve Streeting
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4862790fa1
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Fix -hotfix incrementing wrong version number
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2020-10-19 17:05:15 +01:00 |
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Steve Streeting
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e391d87775
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Fix version bump not resetting subsequent digits after the bump entry to zero
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2020-10-14 12:53:38 +01:00 |
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Steve Streeting
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584d6c6666
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CookAllMaps now defaults false, instead use project settings by default if none set explicitly
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2020-10-12 14:20:37 +01:00 |
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Steve Streeting
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9b4bfd40e3
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First pass release tools for Itch and Steam
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2020-10-07 17:15:18 +01:00 |
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Steve Streeting
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43ee834534
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Support cooking specific cultures in variants
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2020-10-07 11:40:59 +01:00 |
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Steve Streeting
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9b189a4d3e
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Change fileset tools to read base names and full names
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2020-10-06 17:14:23 +01:00 |
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Steve Streeting
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6d080f7d57
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WIP rebuild lightmaps script
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2020-10-06 15:57:54 +01:00 |
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Steve Streeting
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96a82f801f
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Move exe / script suffixes to platform.ps1
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2020-10-06 15:53:20 +01:00 |
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Steve Streeting
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b7a0fd4bbe
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Generalise the finding of sets of files
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2020-10-06 15:22:33 +01:00 |
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Steve Streeting
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8328051da8
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Remove CompressPak from config structure as well
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2020-10-06 14:57:21 +01:00 |
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Steve Streeting
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38ee921ef7
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Don't use PsIni to update DefauleGame.ini, it screws up with nested arrays. Do it manually
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2020-10-05 17:46:13 +01:00 |
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Steve Streeting
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d32cb280b6
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Close the UE editor automatically
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2020-10-05 17:44:26 +01:00 |
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Steve Streeting
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b55086e28c
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Building up the RunUAT command. Dealing with non-Windows platforms
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2020-10-05 17:42:13 +01:00 |
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Steve Streeting
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eade9b6bc1
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Compatibility with Powershell 7+
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2020-10-05 15:05:17 +01:00 |
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Steve Streeting
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2966cf3be0
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Actually locate UE install
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2020-10-05 14:30:52 +01:00 |
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Steve Streeting
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c9b893b051
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Read uproject and determine UE version
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2020-10-05 13:26:09 +01:00 |
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Steve Streeting
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88220f4f61
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Find uproject file
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2020-10-05 13:14:23 +01:00 |
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Steve Streeting
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3025a8d714
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Be explicit about srcfolder
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2020-10-05 12:30:51 +01:00 |
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Steve Streeting
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8d78f7b225
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Started work on packaging script, still WIP
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2020-10-02 18:27:56 +01:00 |
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