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Release documentation
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@ -20,6 +20,8 @@ automation tools assume P4, which can be inconvenient).
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* Almost everything is compatible with Win10 built-in PS 5.1 but 7 is better, and platform independent
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* Almost everything is compatible with Win10 built-in PS 5.1 but 7 is better, and platform independent
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* PsIni module installed (library for reading INI files easily)
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* PsIni module installed (library for reading INI files easily)
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* Run `Install-Module PsIni` in a Powershell console
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* Run `Install-Module PsIni` in a Powershell console
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* Itch's [`butler` tool](https://itch.io/docs/butler/) if you wish to release to Itch.io
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* The [Steamworks SDK](https://partner.steamgames.com/doc/sdk) if you wish to release on Steam
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If these tools are useful, please consider :heart: **[Supporting my work on Patreon!](https://www.patreon.com/stevestreeting)**
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If these tools are useful, please consider :heart: **[Supporting my work on Patreon!](https://www.patreon.com/stevestreeting)**
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@ -1,3 +1,69 @@
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# Release Scripts
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# Release Script
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TODO
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The release script `ue4-release.ps1` takes previously packaged builds (see
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[Packaging Script](./Package.md)) and uploads them to publishing services;
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currently Itch.io and Steam.
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You will need to install the [Steamworks SDK](https://partner.steamgames.com/doc/sdk)
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to release on Steam, and the [Itch Butler tool](https://itch.io/docs/butler/) to
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release on Itch.
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This script uses configuration stored in [`packageconfig.json`](./PackageConfig.md).
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```
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ue4-release.ps1 -version:ver -variants:v1,v2 -services:steam,itch [-src:sourcefolder] [-dryrun]
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-version:ver : Version to release; must have been packaged already
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-variants:var1,var2 : Name of variants to release. Omit to use DefaultVariants
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-services:s1,s2 : Name of services to release to. Can omit and rely on ReleaseTo
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setting of variant in packageconfig.json
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-src : Source folder (current folder if omitted), must contain packageconfig.json
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-dryrun : Don't perform any actual actions, just report what would happen
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-help : Print this help
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```
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## Uploading all builds at once
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The only mandatory argument is the version number. With only that argument,
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the script will process all the [default variants](./PackageConfig.md#defaultvariants)
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for this project and release any which have [release settings](./PackageConfig.md#defaultvariants).
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This allows you to push all your builds for a given version at once.
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## Uploading more selectively
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Alternatively you can limit the packages you upload using the `-variants` and
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`-services` arguments; if supplied, only matching variants and publishing services
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will be processed.
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## Authentication
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This script will call the Itch `butler` tool and/or the Steam `steamcmd` tool.
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These have their own authentication; you will be prompted as needed but if you
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want to guarantee no prompts during running, you should log in to the services
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on the command line beforehand.
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### Logging in to Itch
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```
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butler login
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```
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Your Itch authentication will be stored for future use after logging in.
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### Logging in to Steam
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```
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steamcmd +login user_name
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```
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The `SteamLogin` setting in [`packageconfig.json`](./PackageConfig.md)
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should be the same as the username you log in with here.
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## When builds go live
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There is some variation on when players can see your uploaded packages:
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* **Itch**: Packages go live as soon as Itch finishes processing them
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* **Steam**: Packages sit in the release queue until you explicitly release them
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via the Steamworks web interface
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