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Doc tweawks: GH markdown renderer doesn't look great with blockquote bullets
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ReadMe.md
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ReadMe.md
@ -8,15 +8,15 @@ having to remember everything.
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We use a particular content workflow that SVN is set up to support:
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1. All content creation files in `$REPO/MediaSrc` (subfolders by type)
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> * These are typically in formats e.g. Maya that UE4 doesn't read directly, so outside `Content`
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> * These files are *tracked* in SVN
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* These are typically in formats e.g. Maya that UE4 doesn't read directly, so outside `Content`
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* These files are *tracked* in SVN
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1. When exporting, output (`FBX`, `PNG`, `WAV` etc) goes in `$REPO/Content` (and subfolders)
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> * These files are *ignored* in SVN because they are derived data
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> * UE4 imports them to a `.uasset` which contains all their contents anyway
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* These files are *ignored* in SVN because they are derived data
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* UE4 imports them to a `.uasset` which contains all their contents anyway
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1. All `.uasset` post-imported content in `$REPO/Content` is *tracked* in SVN (binary)
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1. Binary content is marked as needing *locking* so UE4 will prompt you to check it out
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> * This is to avoid accidental parallel changes to the (many) binary files UE4 uses
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> * This is our overriding reason for using Subversion and not Git
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* This is to avoid accidental parallel changes to the (many) binary files UE4 uses
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* This is our overriding reason for using Subversion and not Git
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Together the scripts below configure everything so I don't have to remember.
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