Report the environment variables used in rebuild lightmaps help

This commit is contained in:
Steve Streeting 2020-10-08 15:41:33 +01:00
parent 8b68cd5d80
commit 741e754581

View File

@ -34,6 +34,13 @@ function Write-Usage {
Write-Output " rebuild based on cooked maps in packageconfig.json"
Write-Output " -dryrun : Don't perform any actual actions, just report on what you would do"
Write-Output " -help : Print this help"
Write-Output " "
Write-Output "Environment Variables:"
Write-Output " UE4INSTALL : Use a specific UE4 install."
Write-Output " : Default is to find one based on project version, under UE4ROOT"
Write-Output " UE4ROOT : Parent folder of all binary UE4 installs (detects version). "
Write-Output " : Default C:\Program Files\Epic Games"
Write-Output " "
}
if ($src.Length -eq 0) {