mirror of
https://github.com/sinbad/UEScripts.git
synced 2025-02-23 05:05:24 +00:00
Add option to rename EXE after packaging
This commit is contained in:
parent
0ecdbec381
commit
6b6a72f5b2
@ -102,6 +102,16 @@ The destination of the package operation is generated from a combination of:
|
|||||||
Therefore if you're building variant "PublicSteamWin64" at version 1.1.2.0, the
|
Therefore if you're building variant "PublicSteamWin64" at version 1.1.2.0, the
|
||||||
package output will be in `$OutputDir/1.1.2.0/PublicSteamWin64/`
|
package output will be in `$OutputDir/1.1.2.0/PublicSteamWin64/`
|
||||||
|
|
||||||
|
### Optionally Rename EXE
|
||||||
|
|
||||||
|
Sometimes you want your packaged EXE to be called something other than your main
|
||||||
|
target game module; unfortunately UE doesn't allow you to change it in the project
|
||||||
|
settings (without renaming your module, which is very inconvenient); but simply
|
||||||
|
renaming it after building works fine, and means you can present a more pleasing
|
||||||
|
EXE name in your build.
|
||||||
|
|
||||||
|
Set `RenameExe` to the name you want your EXE to have, without the `.exe` extension.
|
||||||
|
|
||||||
### 9. Optionally Zip Packaged Build
|
### 9. Optionally Zip Packaged Build
|
||||||
|
|
||||||
If you've enabled the `Zip` option for a given variant in [packageconfig.json](PackageConfig.md),
|
If you've enabled the `Zip` option for a given variant in [packageconfig.json](PackageConfig.md),
|
||||||
|
@ -54,6 +54,8 @@ class PackageConfig {
|
|||||||
# Will be structured $OutputDir/$version/$variant
|
# Will be structured $OutputDir/$version/$variant
|
||||||
# If relative, will be considered relative to source folder
|
# If relative, will be considered relative to source folder
|
||||||
[string]$OutputDir
|
[string]$OutputDir
|
||||||
|
# Optional name to rename the output EXE to
|
||||||
|
[string]$RenameExe
|
||||||
# Folder to place zipped releases (named $target_$platform_$variant_$version.zip)
|
# Folder to place zipped releases (named $target_$platform_$variant_$version.zip)
|
||||||
# If relative, will be considered relative to source folder
|
# If relative, will be considered relative to source folder
|
||||||
[string]$ZipDir
|
[string]$ZipDir
|
||||||
|
@ -5,6 +5,7 @@
|
|||||||
"ProjectFile": "OptionalProjectFilenameWillDetectInDirOtherwise.uproject",
|
"ProjectFile": "OptionalProjectFilenameWillDetectInDirOtherwise.uproject",
|
||||||
|
|
||||||
"Target": "GameTargetName",
|
"Target": "GameTargetName",
|
||||||
|
"RenameExe": "NewExeNameWithNoExtension",
|
||||||
"CookAllMaps": true,
|
"CookAllMaps": true,
|
||||||
"MapsIncluded": [
|
"MapsIncluded": [
|
||||||
"IfCookAllMapsIsFalse",
|
"IfCookAllMapsIsFalse",
|
||||||
|
@ -272,6 +272,25 @@ try {
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if ($config.RenameExe.Length -gt 0) {
|
||||||
|
if ($dryrun) {
|
||||||
|
Write-Output "Would have renamed EXE from $($config.Target) to $($config.RenameExe)"
|
||||||
|
} else {
|
||||||
|
# Rename the executable
|
||||||
|
$subdirs = @(Get-ChildItem $outdir)
|
||||||
|
$subdirs | ForEach-Object {
|
||||||
|
$renameExeSuffix = ""
|
||||||
|
if ($var.Platform -like "Win*") {
|
||||||
|
$renameExeSuffix = ".exe"
|
||||||
|
}
|
||||||
|
$exeSrcName = Join-Path $_.FullName "$($config.Target)$renameExeSuffix"
|
||||||
|
$exeDestName = Join-Path $_.FullName "$($config.RenameExe)$renameExeSuffix"
|
||||||
|
Move-Item $exeSrcName $exeDestName -Force
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
if ($var.Zip) {
|
if ($var.Zip) {
|
||||||
if ($dryrun) {
|
if ($dryrun) {
|
||||||
Write-Output "Would have compressed $outdir to $(Join-Path $config.ZipDir "$($config.Target)_$($versionNumber)_$($var.Name).zip")"
|
Write-Output "Would have compressed $outdir to $(Join-Path $config.ZipDir "$($config.Target)_$($versionNumber)_$($var.Name).zip")"
|
||||||
|
Loading…
x
Reference in New Issue
Block a user