Completed packageconfig.json docs

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Steve Streeting 2020-10-08 14:40:31 +01:00
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## Overview
Many of the tools in this repo, such as `ue4-package.ps1` and `ue4-release.ps1`
depend on a configuration file `packageconfig.json`.
Many of the tools in this repo, such as the [Packaging Script](./Package.md)
and the [Release Script](./Release.md), depend on a configuration file named
`packageconfig.json`.
This file should be in the root of your UE4 project. Details of its contents
are below, but here's an example demonstrating many of the features:
This file should be in the root of your UE4 project. It's contents are set out
in detail later in this document, but but here's an example demonstrating many of the features:
```json
{
@ -152,5 +153,60 @@ want to package, or name one or more on the command line explicitly.
Each entry has these properties:
### `Name`
*Mandatory Setting - string*
The name of the variant. This can be whatever you want, it just identifies this
variant and also forms the basis of folder / filenames related to its packaging.
### `Platform`
*Mandatory Setting - string*
The platform this variant will be built for; must be one of those supported by
Unreal, e.g. "Win64", "Linux" etc
### `Configuration`
*Mandatory Setting - string*
The build configuration for this variant as defined by UE4, e.g. "Development" or "Shipping".
### `ExtraBuildArguments`
*Optional Setting - string*
If you need to supply any additional arguments to the build / packaging step for
this variant, you can include them here (as one combined string).
### `Zip`
*Optional setting - boolean: Default=false*
Set this option to true if you would like this packaged build to be zipped up
into an archive. It will be placed in the [`ZipDir`](#zipdir) folder, see the
[Packaging Script](./Package.md) for more details about naming.
### `ReleaseTo`
*Optional Setting - array of strings*
Which services you want to be able to release this package to. Currently the
only supported options are "Itch" and "Steam". You can list more than one on the
same variant if the same build is released to multiple stores.
Packaged builds are released using the [Release Script](./Release.md) which uses
this setting.
Each of the release stores has its own set of additional parameters which
you'll need to also provide in the variant:
#### Steam:
* `SteamAppId`: the application ID of your app on Steam (numeric string)
* `SteamDepotId`: the depot ID for this particular variant (numeric string)
* `SteamLogin`: the username which you use to upload (string)
#### Itch
* `ItchAppId`: the application identifier on Itch e.g. "username/app"
* `ItchChannel`: the channel to publish this variant on e.g. "windows"
### `Cultures`
*Optional Setting - array of strings*
If supplied, cooks a specific set of cultures (e.g. "en-us") into this particular
variant. If not supplied, the project packaging settings are used.