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Completed packageconfig.json docs
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## Overview
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## Overview
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Many of the tools in this repo, such as `ue4-package.ps1` and `ue4-release.ps1`
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Many of the tools in this repo, such as the [Packaging Script](./Package.md)
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depend on a configuration file `packageconfig.json`.
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and the [Release Script](./Release.md), depend on a configuration file named
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`packageconfig.json`.
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This file should be in the root of your UE4 project. Details of its contents
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This file should be in the root of your UE4 project. It's contents are set out
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are below, but here's an example demonstrating many of the features:
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in detail later in this document, but but here's an example demonstrating many of the features:
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```json
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```json
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{
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{
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@ -152,5 +153,60 @@ want to package, or name one or more on the command line explicitly.
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Each entry has these properties:
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Each entry has these properties:
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### `Name`
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*Mandatory Setting - string*
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The name of the variant. This can be whatever you want, it just identifies this
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variant and also forms the basis of folder / filenames related to its packaging.
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### `Platform`
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*Mandatory Setting - string*
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The platform this variant will be built for; must be one of those supported by
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Unreal, e.g. "Win64", "Linux" etc
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### `Configuration`
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*Mandatory Setting - string*
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The build configuration for this variant as defined by UE4, e.g. "Development" or "Shipping".
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### `ExtraBuildArguments`
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*Optional Setting - string*
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If you need to supply any additional arguments to the build / packaging step for
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this variant, you can include them here (as one combined string).
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### `Zip`
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*Optional setting - boolean: Default=false*
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Set this option to true if you would like this packaged build to be zipped up
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into an archive. It will be placed in the [`ZipDir`](#zipdir) folder, see the
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[Packaging Script](./Package.md) for more details about naming.
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### `ReleaseTo`
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*Optional Setting - array of strings*
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Which services you want to be able to release this package to. Currently the
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only supported options are "Itch" and "Steam". You can list more than one on the
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same variant if the same build is released to multiple stores.
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Packaged builds are released using the [Release Script](./Release.md) which uses
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this setting.
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Each of the release stores has its own set of additional parameters which
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you'll need to also provide in the variant:
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#### Steam:
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* `SteamAppId`: the application ID of your app on Steam (numeric string)
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* `SteamDepotId`: the depot ID for this particular variant (numeric string)
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* `SteamLogin`: the username which you use to upload (string)
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#### Itch
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* `ItchAppId`: the application identifier on Itch e.g. "username/app"
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* `ItchChannel`: the channel to publish this variant on e.g. "windows"
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### `Cultures`
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*Optional Setting - array of strings*
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If supplied, cooks a specific set of cultures (e.g. "en-us") into this particular
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variant. If not supplied, the project packaging settings are used.
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