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Close UE editor *before* tagging in case this fails. Also don't close the editor when using -dryrun
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880d3483b1
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0b2cac7f34
@ -159,6 +159,11 @@ try {
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Write-Output "Maps to Cook : $mapsdesc"
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Write-Output "Maps to Cook : $mapsdesc"
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Write-Output ""
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Write-Output ""
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if (-not $dryrun)
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{
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$editorprojname = [System.IO.Path]::GetFileNameWithoutExtension($projfile)
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Close-UE-Editor $editorprojname $dryrun
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}
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if (([bool]$major + [bool]$minor + [bool]$patch + [bool]$hotfix) -eq 0) {
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if (([bool]$major + [bool]$minor + [bool]$patch + [bool]$hotfix) -eq 0) {
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$patch = $true
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$patch = $true
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@ -206,10 +211,6 @@ try {
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if ($src -ne ".") { Pop-Location }
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if ($src -ne ".") { Pop-Location }
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}
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}
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$editorprojname = [System.IO.Path]::GetFileNameWithoutExtension($projfile)
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Close-UE-Editor $editorprojname $dryrun
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$ueEditorCmd = Join-Path $ueinstall "Engine/Binaries/Win64/UE4Editor-Cmd$exeSuffix"
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$ueEditorCmd = Join-Path $ueinstall "Engine/Binaries/Win64/UE4Editor-Cmd$exeSuffix"
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$runUAT = Join-Path $ueinstall "Engine/Build/BatchFiles/RunUAT$batchSuffix"
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$runUAT = Join-Path $ueinstall "Engine/Build/BatchFiles/RunUAT$batchSuffix"
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