UEScripts/ue4-release.ps1

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[CmdletBinding()] # Fail on unknown args
param (
# Version to release
[string]$version,
# Variant name(s) to release; if not specified release all DefaultVariants with ReleaseTo options
[array]$variants,
# Source folder, current dir if omitted
[string]$src,
# Which service(s) to release on e.g. "steam": defaults to "ReleaseTo" services in packageconfig.json for variant
[array]$services,
# Dry-run; does nothing but report what *would* have happened
[switch]$dryrun = $false,
[switch]$help = $false
)
. $PSScriptRoot\inc\platform.ps1
. $PSScriptRoot\inc\packageconfig.ps1
. $PSScriptRoot\inc\filetools.ps1
. $PSScriptRoot\inc\steam.ps1
. $PSScriptRoot\inc\itch.ps1
function Write-Usage {
Write-Output "Steve's UE4 release tool"
Write-Output "Usage:"
Write-Output " ue4-release.ps1 -version:ver -variant:var -services:steam,itch [-src:sourcefolder] [-dryrun]"
Write-Output " "
Write-Output " -version:ver : Version to release; must have been packaged already"
Write-Output " -variants:var1,var2 : Name of variants to release. Omit to use DefaultVariants"
Write-Output " -services:s1,s2 : Name of services to release to. Can omit and rely on ReleaseTo"
Write-Output " setting of variant in packageconfig.json "
Write-Output " -src : Source folder (current folder if omitted), must contain packageconfig.json"
Write-Output " -dryrun : Don't perform any actual actions, just report what would happen"
Write-Output " -help : Print this help"
}
$ErrorActionPreference = "Stop"
if ($help) {
Write-Usage
Exit 0
}
if ($src.Length -eq 0) {
$src = "."
Write-Verbose "-src not specified, assuming current directory"
}
if (-not $version) {
Write-Output "Mandatory argument: version"
Exit 1
}
Write-Output "~-~-~ UE4 Release Helper Start ~-~-~"
try {
# Import config
$config = Read-Package-Config -srcfolder:$src
if ($variants) {
$variantConfigs = $config.Variants | Where-Object { $_.Name -in $variants }
if ($variantConfigs.Count -ne $variants.Count) {
$unmatchedVariants = $variants | Where-Object { $_ -notin $variantConfigs.Name }
Write-Warning "Variant(s) not found, ignoring: $($unmatchedVariants -join ", ")"
}
} else {
# Use default variants
$variantConfigs = $config.Variants | Where-Object { $_.Name -in $config.DefaultVariants }
}
$hasErrors = $false
foreach ($variantConfig in $variantConfigs) {
# Get source dir
$sourcedir = Get-Package-Client-Dir -config:$config -versionNumber:$version -variantName:$variantConfig.Name
if (-not (Test-Path $sourcedir -PathType Container)) {
Write-Error "Release folder $sourcedir does not exist, skipping"
$hasErrors = $true
continue
}
# Find service(s)
if ($services) {
# Release to a subset of allowed services
$servicesFound = $services | Where-Object {$variantConfig.ReleaseTo -contains $_ }
if ($servicesFound.Count -ne $services.Count) {
$unmatchedServices = $services | Where-Object { $servicesFound -notcontains $_ }
Write-Warning "Services(s) not supported by $($variantConfig.Name): $($unmatchedServices -join ", ")"
}
} else {
$servicesFound = $variantConfig.ReleaseTo
}
if (-not $servicesFound) {
Write-Verbose "Skipping $($variantConfig.Name), no matching release services"
continue
}
Write-Output ""
Write-Output "Variant : $($variantConfig.Name)"
Write-Output "Source Folder : $sourcedir"
Write-Output "Service(s) : $($servicesFound -join ", ")"
Write-Output ""
foreach ($service in $servicesFound) {
if ($service -eq "steam") {
Release-Steam -config:$config -variant:$variantConfig -sourcefolder:$sourcedir -version:$version -dryrun:$dryrun
} elseif ($service -eq "itch") {
Release-Itch -config:$config -variant:$variantConfig -sourcefolder:$sourcedir -version:$version -dryrun:$dryrun
} else {
throw "Unknown release service: $service"
}
}
}
if ($hasErrors) {
throw "Errors occurred, see above"
}
} catch {
Write-Output $_.Exception.Message
Write-Output "~-~-~ UE4 Release Helper FAILED ~-~-~"
Exit 9
}
Write-Output "~-~-~ UE4 Release Helper Completed OK ~-~-~"