Steve Streeting
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c964c990c0
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Oops forgot new files
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2020-11-19 13:35:53 +00:00 |
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Steve Streeting
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5af66f2243
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Add MenuSystem which is capable of handling to focus between multiple MenuStacks, so that a closed stack can give focus back to the next most important stack automatically
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2020-11-19 13:33:22 +00:00 |
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Steve Streeting
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f75706abc4
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Make MenuStack able to restore input modes, game pause state and mouse pointer on exit
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2020-11-18 15:47:50 +00:00 |
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Steve Streeting
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9e13cc8d53
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Separated the ability of a user widget to intercept all input into its own thing
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2020-11-18 15:12:01 +00:00 |
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Steve Streeting
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532ab9bc79
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Expose more function to blueprints
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2020-10-27 14:05:52 +00:00 |
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Steve Streeting
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c0650d2c09
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Seems we need to SynchronizeProperties more often to make sure slate widgets get style
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2020-10-26 17:40:49 +00:00 |
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Steve Streeting
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7baf07f29b
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Support setting up Options widget content in design view
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2020-10-26 17:40:49 +00:00 |
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Steve Streeting
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52915aa105
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MenuStack can now change the input mode, game pause and mouse visibility on enter & exit if required
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2020-10-26 14:57:33 +00:00 |
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Steve Streeting
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0f2c000939
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Enabling UMenuBase to set its own input mode, mouse pointer and game paused & to be used outside of UMenuStack
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2020-10-20 15:16:50 +01:00 |
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Steve Streeting
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f6cd57c5ee
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Fix InputImage not adjusting its layout if you switch to an image with a different size
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2020-10-16 15:11:44 +01:00 |
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Steve Streeting
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cbca5e9cc9
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Allow SetFocusProperly to be called by blueprints
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2020-10-09 17:53:37 +01:00 |
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Steve Streeting
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b7b8fa81ca
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Change log category name for UI messages
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2020-09-17 16:30:38 +01:00 |
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Steve Streeting
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6986921439
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Code moved into separate repo
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2020-09-14 17:00:52 +01:00 |
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