213 Commits

Author SHA1 Message Date
Steve Streeting
c964c990c0 Oops forgot new files 2020-11-19 13:35:53 +00:00
Steve Streeting
5af66f2243 Add MenuSystem which is capable of handling to focus between multiple MenuStacks, so that a closed stack can give focus back to the next most important stack automatically 2020-11-19 13:33:22 +00:00
Steve Streeting
f75706abc4 Make MenuStack able to restore input modes, game pause state and mouse pointer on exit 2020-11-18 15:47:50 +00:00
Steve Streeting
9e13cc8d53 Separated the ability of a user widget to intercept all input into its own thing 2020-11-18 15:12:01 +00:00
Steve Streeting
532ab9bc79 Expose more function to blueprints 2020-10-27 14:05:52 +00:00
Steve Streeting
c0650d2c09 Seems we need to SynchronizeProperties more often to make sure slate widgets get style 2020-10-26 17:40:49 +00:00
Steve Streeting
7baf07f29b Support setting up Options widget content in design view 2020-10-26 17:40:49 +00:00
Steve Streeting
52915aa105 MenuStack can now change the input mode, game pause and mouse visibility on enter & exit if required 2020-10-26 14:57:33 +00:00
Steve Streeting
0f2c000939 Enabling UMenuBase to set its own input mode, mouse pointer and game paused & to be used outside of UMenuStack 2020-10-20 15:16:50 +01:00
Steve Streeting
f6cd57c5ee Fix InputImage not adjusting its layout if you switch to an image with a different size 2020-10-16 15:11:44 +01:00
Steve Streeting
cbca5e9cc9 Allow SetFocusProperly to be called by blueprints 2020-10-09 17:53:37 +01:00
Steve Streeting
b7b8fa81ca Change log category name for UI messages 2020-09-17 16:30:38 +01:00
Steve Streeting
6986921439 Code moved into separate repo 2020-09-14 17:00:52 +01:00