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Fix InputImage not adjusting its layout if you switch to an image with a different size
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@ -149,7 +149,11 @@ void UInputImage::UpdateImageFromTable(const FKey& InKey, const TSoftObjectPtr<U
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// Rows are named the same as the key name
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// Rows are named the same as the key name
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const auto SpriteRow = Table->FindRow<FKeySprite>(InKey.GetFName(), "Find Key Image");
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const auto SpriteRow = Table->FindRow<FKeySprite>(InKey.GetFName(), "Find Key Image");
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if (SpriteRow)
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if (SpriteRow)
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SetBrushFromAtlasInterface(SpriteRow->Sprite);
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{
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// Match size is needed incase size has changed
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// Need to make it update region in case inside a scale box or something else that needs to adjust
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SetBrushFromAtlasInterface(SpriteRow->Sprite, true);
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}
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}
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}
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UUiTheme* UInputImage::GetTheme()
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UUiTheme* UInputImage::GetTheme()
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