Remove unnecessary log

This commit is contained in:
Steve Streeting 2021-10-06 12:29:33 +01:00
parent ebe3d55274
commit e4ed7e50d0

View File

@ -5,7 +5,7 @@
FStevesTextureRenderTargetReservation::~FStevesTextureRenderTargetReservation() FStevesTextureRenderTargetReservation::~FStevesTextureRenderTargetReservation()
{ {
UE_LOG(LogStevesUEHelpers, Log, TEXT("FStevesTextureRenderTargetReservation: destruction")); //UE_LOG(LogStevesUEHelpers, Log, TEXT("FStevesTextureRenderTargetReservation: destruction"));
if (ParentPool.IsValid() && Texture.IsValid()) if (ParentPool.IsValid() && Texture.IsValid())
{ {
ParentPool.Pin()->ReleaseReservation(Texture.Get()); ParentPool.Pin()->ReleaseReservation(Texture.Get());